intel: Consolidate texture validation copy code, and reuse it correctly.

The path for ->Data was failing to be called for the FBO draw offset
fallback, and also had mismatched compressed texture support code.

This drops the intel_prepare_render() in the blit path.  We aren't
copying to/from a GL_FRONT buffer, so it doesn't matter.
This commit is contained in:
Eric Anholt
2011-09-28 16:07:56 -07:00
parent 055995abc4
commit b07c78bfe9
6 changed files with 103 additions and 190 deletions

View File

@@ -729,7 +729,6 @@ intel_render_texture(struct gl_context * ctx,
* into that.
*/
struct intel_context *intel = intel_context(ctx);
struct intel_mipmap_tree *old_mt = intel_image->mt;
struct intel_mipmap_tree *new_mt;
new_mt = intel_miptree_create(intel, image->TexObject->Target,
@@ -741,17 +740,11 @@ intel_render_texture(struct gl_context * ctx,
intel_image->base.Base.Depth,
GL_TRUE);
intel_miptree_image_copy(intel,
new_mt,
intel_image->base.Base.Face,
intel_image->base.Base.Level,
old_mt);
intel_miptree_release(&intel_image->mt);
intel_image->mt = new_mt;
intel_miptree_copy_teximage(intel, intel_image, new_mt);
intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
intel_region_reference(&irb->region, intel_image->mt->region);
intel_miptree_release(&new_mt);
}
#endif
/* update drawing region, etc */

View File

@@ -30,8 +30,10 @@
#include "intel_regions.h"
#include "intel_tex_layout.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "main/enums.h"
#include "main/formats.h"
#include "main/teximage.h"
#define FILE_DEBUG_FLAG DEBUG_MIPTREE
@@ -310,102 +312,107 @@ intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
}
/**
* Upload data for a particular image.
* Copies the image's current data to the given miptree, and associates that
* miptree with the image.
*/
void
intel_miptree_image_data(struct intel_context *intel,
struct intel_mipmap_tree *dst,
GLuint face,
GLuint level,
void *src,
GLuint src_row_pitch,
GLuint src_image_pitch)
intel_miptree_copy_teximage(struct intel_context *intel,
struct intel_texture_image *intelImage,
struct intel_mipmap_tree *dst_mt)
{
const GLuint depth = dst->level[level].depth;
GLuint i;
struct intel_mipmap_tree *src_mt = intelImage->mt;
int level = intelImage->base.Base.Level;
int face = intelImage->base.Base.Face;
GLuint width = src_mt->level[level].width;
GLuint height = src_mt->level[level].height;
GLuint depth = src_mt->level[level].depth;
int slice;
void *src, *dst;
for (i = 0; i < depth; i++) {
GLuint dst_x, dst_y, height, width;
intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
height = dst->level[level].height;
width = dst->level[level].width;
if (dst->compressed) {
if (dst_mt->compressed) {
unsigned int align_w, align_h;
intel_get_texture_alignment_unit(dst->format, &align_w, &align_h);
height = (height + align_h - 1) / align_h;
intel_get_texture_alignment_unit(intelImage->base.Base.TexFormat,
&align_w, &align_h);
height = ALIGN(height, align_h) / align_h;
width = ALIGN(width, align_w);
}
DBG("%s: %d/%d %p/%d -> (%d, %d)/%d (%d, %d)\n",
__FUNCTION__, face, level,
src, src_row_pitch * dst->cpp,
dst_x, dst_y, dst->region->pitch * dst->cpp,
width, height);
for (slice = 0; slice < depth; slice++) {
unsigned int dst_x, dst_y, src_x, src_y;
intel_region_data(intel,
dst->region, 0, dst_x, dst_y,
src,
src_row_pitch,
0, 0, /* source x, y */
width, height);
intel_miptree_get_image_offset(dst_mt, level, face, slice,
&dst_x, &dst_y);
src = (char *)src + src_image_pitch * dst->cpp;
}
}
/**
* Copy mipmap image between trees
if (src_mt) {
/* Copy potentially with the blitter:
*/
void
intel_miptree_image_copy(struct intel_context *intel,
struct intel_mipmap_tree *dst,
GLuint face, GLuint level,
struct intel_mipmap_tree *src)
{
GLuint width = src->level[level].width;
GLuint height = src->level[level].height;
GLuint depth = src->level[level].depth;
GLuint src_x, src_y, dst_x, dst_y;
GLuint i;
GLboolean success;
intel_miptree_get_image_offset(src_mt, level, face, slice,
&src_x, &src_y);
if (dst->compressed) {
GLuint align_w, align_h;
DBG("validate blit mt %p %d,%d/%d -> mt %p %d,%d/%d (%dx%d)\n",
src_mt, src_x, src_y, src_mt->region->pitch * src_mt->region->cpp,
dst_mt, dst_x, dst_y, dst_mt->region->pitch * dst_mt->region->cpp,
width, height);
intel_get_texture_alignment_unit(dst->format, &align_w, &align_h);
height = (height + 3) / 4;
width = ALIGN(width, align_w);
}
if (!intelEmitCopyBlit(intel,
dst_mt->region->cpp,
src_mt->region->pitch, src_mt->region->bo,
0, src_mt->region->tiling,
dst_mt->region->pitch, dst_mt->region->bo,
0, dst_mt->region->tiling,
src_x, src_y,
dst_x, dst_y,
width, height,
GL_COPY)) {
intel_prepare_render(intel);
fallback_debug("miptree validate blit for %s failed\n",
_mesa_get_format_name(intelImage->base.Base.TexFormat));
dst = intel_region_map(intel, dst_mt->region);
src = intel_region_map(intel, src_mt->region);
for (i = 0; i < depth; i++) {
intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
success = intel_region_copy(intel,
dst->region, 0, dst_x, dst_y,
src->region, 0, src_x, src_y,
width, height, GL_FALSE,
GL_COPY);
if (!success) {
GLubyte *src_ptr, *dst_ptr;
src_ptr = intel_region_map(intel, src->region);
dst_ptr = intel_region_map(intel, dst->region);
_mesa_copy_rect(dst_ptr,
dst->cpp,
dst->region->pitch,
dst_x, dst_y, width, height,
src_ptr,
src->region->pitch,
_mesa_copy_rect(dst,
dst_mt->cpp,
dst_mt->region->pitch,
dst_x, dst_y,
width, height,
src, src_mt->region->pitch,
src_x, src_y);
intel_region_unmap(intel, src->region);
intel_region_unmap(intel, dst->region);
intel_region_unmap(intel, dst_mt->region);
intel_region_unmap(intel, src_mt->region);
}
} else {
dst = intel_region_map(intel, dst_mt->region);
DBG("validate upload mt %p -> mt %p %d,%d/%d (%dx%d)\n",
src,
dst_mt, dst_x, dst_y, dst_mt->region->pitch * dst_mt->region->cpp,
width, height);
src = intelImage->base.Base.Data;
src += (intelImage->base.Base.RowStride *
intelImage->base.Base.Height *
dst_mt->region->cpp *
slice);
_mesa_copy_rect(dst,
dst_mt->region->cpp,
dst_mt->region->pitch,
dst_x, dst_y,
width, height,
src,
intelImage->base.Base.RowStride,
0, 0);
intel_region_unmap(intel, dst_mt->region);
}
}
if (!src_mt) {
_mesa_free_texmemory(intelImage->base.Base.Data);
intelImage->base.Base.Data = NULL;
}
intel_miptree_reference(&intelImage->mt, dst_mt);
}

View File

@@ -56,6 +56,7 @@
* temporary system buffers.
*/
struct intel_texture_image;
/**
* Describes the location of each texture image within a texture region.
@@ -180,21 +181,10 @@ void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
GLuint level,
GLuint img, GLuint x, GLuint y);
/* Upload an image into a tree
*/
void intel_miptree_image_data(struct intel_context *intel,
struct intel_mipmap_tree *dst,
GLuint face,
GLuint level,
void *src,
GLuint src_row_pitch, GLuint src_image_pitch);
/* Copy an image between two trees
*/
void intel_miptree_image_copy(struct intel_context *intel,
struct intel_mipmap_tree *dst,
GLuint face, GLuint level,
struct intel_mipmap_tree *src);
void
intel_miptree_copy_teximage(struct intel_context *intel,
struct intel_texture_image *intelImage,
struct intel_mipmap_tree *dst_mt);
/* i915_mipmap_tree.c:
*/

View File

@@ -337,37 +337,6 @@ _mesa_copy_rect(GLubyte * dst,
}
}
/* Upload data to a rectangular sub-region. Lots of choices how to do this:
*
* - memcpy by span to current destination
* - upload data as new buffer and blit
*
* Currently always memcpy.
*/
void
intel_region_data(struct intel_context *intel,
struct intel_region *dst,
GLuint dst_offset,
GLuint dstx, GLuint dsty,
const void *src, GLuint src_pitch,
GLuint srcx, GLuint srcy, GLuint width, GLuint height)
{
_DBG("%s\n", __FUNCTION__);
if (intel == NULL)
return;
intel_prepare_render(intel);
_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
dst->cpp,
dst->pitch,
dstx, dsty, width, height, src, src_pitch, srcx, srcy);
intel_region_unmap(intel, dst);
}
/* Copy rectangular sub-regions. Need better logic about when to
* push buffers into AGP - will currently do so whenever possible.
*/

View File

@@ -101,16 +101,6 @@ GLubyte *intel_region_map(struct intel_context *intel,
void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);
/* Upload data to a rectangular sub-region
*/
void intel_region_data(struct intel_context *intel,
struct intel_region *dest,
GLuint dest_offset,
GLuint destx, GLuint desty,
const void *src, GLuint src_stride,
GLuint srcx, GLuint srcy, GLuint width, GLuint height);
/* Copy rectangular sub-regions
*/
GLboolean

View File

@@ -4,7 +4,9 @@
#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_blit.h"
#include "intel_tex.h"
#include "intel_tex_layout.h"
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
@@ -27,44 +29,6 @@ intel_update_max_level(struct intel_texture_object *intelObj,
}
}
/**
* Copies the image's contents at its level into the object's miptree,
* and updates the image to point at the object's miptree.
*/
static void
copy_image_data_to_tree(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage)
{
if (intelImage->mt) {
/* Copy potentially with the blitter:
*/
intel_miptree_image_copy(intel,
intelObj->mt,
intelImage->base.Base.Face,
intelImage->base.Base.Level, intelImage->mt);
}
else {
assert(intelImage->base.Base.Data != NULL);
/* More straightforward upload.
*/
intel_miptree_image_data(intel,
intelObj->mt,
intelImage->base.Base.Face,
intelImage->base.Base.Level,
intelImage->base.Base.Data,
intelImage->base.Base.RowStride,
intelImage->base.Base.RowStride *
intelImage->base.Base.Height);
_mesa_align_free(intelImage->base.Base.Data);
intelImage->base.Base.Data = NULL;
}
intel_miptree_reference(&intelImage->mt, intelObj->mt);
}
/*
*/
GLuint
@@ -148,7 +112,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
*/
if (intelObj->mt != intelImage->mt &&
!intelImage->used_as_render_target) {
copy_image_data_to_tree(intel, intelObj, intelImage);
intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
}
}
}