intel: Consolidate texture validation copy code, and reuse it correctly.
The path for ->Data was failing to be called for the FBO draw offset fallback, and also had mismatched compressed texture support code. This drops the intel_prepare_render() in the blit path. We aren't copying to/from a GL_FRONT buffer, so it doesn't matter.
This commit is contained in:
@@ -729,7 +729,6 @@ intel_render_texture(struct gl_context * ctx,
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* into that.
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*/
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struct intel_context *intel = intel_context(ctx);
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struct intel_mipmap_tree *old_mt = intel_image->mt;
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struct intel_mipmap_tree *new_mt;
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new_mt = intel_miptree_create(intel, image->TexObject->Target,
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@@ -741,17 +740,11 @@ intel_render_texture(struct gl_context * ctx,
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intel_image->base.Base.Depth,
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GL_TRUE);
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intel_miptree_image_copy(intel,
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new_mt,
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intel_image->base.Base.Face,
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intel_image->base.Base.Level,
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old_mt);
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intel_miptree_release(&intel_image->mt);
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intel_image->mt = new_mt;
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intel_miptree_copy_teximage(intel, intel_image, new_mt);
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intel_renderbuffer_set_draw_offset(irb, intel_image, att->Zoffset);
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intel_region_reference(&irb->region, intel_image->mt->region);
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intel_miptree_release(&new_mt);
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}
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#endif
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/* update drawing region, etc */
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@@ -30,8 +30,10 @@
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#include "intel_regions.h"
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#include "intel_tex_layout.h"
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#include "intel_tex.h"
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#include "intel_blit.h"
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#include "main/enums.h"
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#include "main/formats.h"
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#include "main/teximage.h"
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#define FILE_DEBUG_FLAG DEBUG_MIPTREE
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@@ -310,102 +312,107 @@ intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
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}
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/**
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* Upload data for a particular image.
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* Copies the image's current data to the given miptree, and associates that
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* miptree with the image.
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*/
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void
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intel_miptree_image_data(struct intel_context *intel,
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struct intel_mipmap_tree *dst,
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GLuint face,
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GLuint level,
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void *src,
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GLuint src_row_pitch,
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GLuint src_image_pitch)
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intel_miptree_copy_teximage(struct intel_context *intel,
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struct intel_texture_image *intelImage,
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struct intel_mipmap_tree *dst_mt)
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{
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const GLuint depth = dst->level[level].depth;
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GLuint i;
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struct intel_mipmap_tree *src_mt = intelImage->mt;
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int level = intelImage->base.Base.Level;
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int face = intelImage->base.Base.Face;
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GLuint width = src_mt->level[level].width;
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GLuint height = src_mt->level[level].height;
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GLuint depth = src_mt->level[level].depth;
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int slice;
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void *src, *dst;
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for (i = 0; i < depth; i++) {
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GLuint dst_x, dst_y, height, width;
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intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
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height = dst->level[level].height;
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width = dst->level[level].width;
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if (dst->compressed) {
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if (dst_mt->compressed) {
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unsigned int align_w, align_h;
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intel_get_texture_alignment_unit(dst->format, &align_w, &align_h);
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height = (height + align_h - 1) / align_h;
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intel_get_texture_alignment_unit(intelImage->base.Base.TexFormat,
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&align_w, &align_h);
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height = ALIGN(height, align_h) / align_h;
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width = ALIGN(width, align_w);
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}
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DBG("%s: %d/%d %p/%d -> (%d, %d)/%d (%d, %d)\n",
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__FUNCTION__, face, level,
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src, src_row_pitch * dst->cpp,
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dst_x, dst_y, dst->region->pitch * dst->cpp,
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width, height);
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for (slice = 0; slice < depth; slice++) {
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unsigned int dst_x, dst_y, src_x, src_y;
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intel_region_data(intel,
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dst->region, 0, dst_x, dst_y,
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src,
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src_row_pitch,
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0, 0, /* source x, y */
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width, height);
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intel_miptree_get_image_offset(dst_mt, level, face, slice,
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&dst_x, &dst_y);
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src = (char *)src + src_image_pitch * dst->cpp;
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}
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}
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/**
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* Copy mipmap image between trees
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if (src_mt) {
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/* Copy potentially with the blitter:
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*/
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void
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intel_miptree_image_copy(struct intel_context *intel,
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struct intel_mipmap_tree *dst,
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GLuint face, GLuint level,
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struct intel_mipmap_tree *src)
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{
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GLuint width = src->level[level].width;
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GLuint height = src->level[level].height;
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GLuint depth = src->level[level].depth;
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GLuint src_x, src_y, dst_x, dst_y;
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GLuint i;
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GLboolean success;
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intel_miptree_get_image_offset(src_mt, level, face, slice,
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&src_x, &src_y);
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if (dst->compressed) {
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GLuint align_w, align_h;
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DBG("validate blit mt %p %d,%d/%d -> mt %p %d,%d/%d (%dx%d)\n",
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src_mt, src_x, src_y, src_mt->region->pitch * src_mt->region->cpp,
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dst_mt, dst_x, dst_y, dst_mt->region->pitch * dst_mt->region->cpp,
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width, height);
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intel_get_texture_alignment_unit(dst->format, &align_w, &align_h);
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height = (height + 3) / 4;
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width = ALIGN(width, align_w);
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}
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if (!intelEmitCopyBlit(intel,
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dst_mt->region->cpp,
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src_mt->region->pitch, src_mt->region->bo,
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0, src_mt->region->tiling,
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dst_mt->region->pitch, dst_mt->region->bo,
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0, dst_mt->region->tiling,
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src_x, src_y,
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dst_x, dst_y,
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width, height,
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GL_COPY)) {
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intel_prepare_render(intel);
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fallback_debug("miptree validate blit for %s failed\n",
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_mesa_get_format_name(intelImage->base.Base.TexFormat));
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dst = intel_region_map(intel, dst_mt->region);
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src = intel_region_map(intel, src_mt->region);
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for (i = 0; i < depth; i++) {
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intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
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intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
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success = intel_region_copy(intel,
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dst->region, 0, dst_x, dst_y,
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src->region, 0, src_x, src_y,
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width, height, GL_FALSE,
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GL_COPY);
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if (!success) {
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GLubyte *src_ptr, *dst_ptr;
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src_ptr = intel_region_map(intel, src->region);
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dst_ptr = intel_region_map(intel, dst->region);
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_mesa_copy_rect(dst_ptr,
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dst->cpp,
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dst->region->pitch,
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dst_x, dst_y, width, height,
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src_ptr,
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src->region->pitch,
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_mesa_copy_rect(dst,
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dst_mt->cpp,
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dst_mt->region->pitch,
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dst_x, dst_y,
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width, height,
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src, src_mt->region->pitch,
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src_x, src_y);
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intel_region_unmap(intel, src->region);
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intel_region_unmap(intel, dst->region);
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intel_region_unmap(intel, dst_mt->region);
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intel_region_unmap(intel, src_mt->region);
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}
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} else {
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dst = intel_region_map(intel, dst_mt->region);
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DBG("validate upload mt %p -> mt %p %d,%d/%d (%dx%d)\n",
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src,
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dst_mt, dst_x, dst_y, dst_mt->region->pitch * dst_mt->region->cpp,
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width, height);
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src = intelImage->base.Base.Data;
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src += (intelImage->base.Base.RowStride *
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intelImage->base.Base.Height *
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dst_mt->region->cpp *
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slice);
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_mesa_copy_rect(dst,
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dst_mt->region->cpp,
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dst_mt->region->pitch,
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dst_x, dst_y,
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width, height,
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src,
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intelImage->base.Base.RowStride,
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0, 0);
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intel_region_unmap(intel, dst_mt->region);
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}
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}
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if (!src_mt) {
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_mesa_free_texmemory(intelImage->base.Base.Data);
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intelImage->base.Base.Data = NULL;
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}
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intel_miptree_reference(&intelImage->mt, dst_mt);
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}
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@@ -56,6 +56,7 @@
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* temporary system buffers.
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*/
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struct intel_texture_image;
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/**
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* Describes the location of each texture image within a texture region.
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@@ -180,21 +181,10 @@ void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
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GLuint level,
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GLuint img, GLuint x, GLuint y);
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/* Upload an image into a tree
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*/
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void intel_miptree_image_data(struct intel_context *intel,
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struct intel_mipmap_tree *dst,
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GLuint face,
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GLuint level,
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void *src,
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GLuint src_row_pitch, GLuint src_image_pitch);
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/* Copy an image between two trees
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*/
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void intel_miptree_image_copy(struct intel_context *intel,
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struct intel_mipmap_tree *dst,
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GLuint face, GLuint level,
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struct intel_mipmap_tree *src);
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void
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intel_miptree_copy_teximage(struct intel_context *intel,
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struct intel_texture_image *intelImage,
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struct intel_mipmap_tree *dst_mt);
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/* i915_mipmap_tree.c:
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*/
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@@ -337,37 +337,6 @@ _mesa_copy_rect(GLubyte * dst,
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}
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}
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/* Upload data to a rectangular sub-region. Lots of choices how to do this:
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*
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* - memcpy by span to current destination
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* - upload data as new buffer and blit
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*
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* Currently always memcpy.
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*/
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void
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intel_region_data(struct intel_context *intel,
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struct intel_region *dst,
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GLuint dst_offset,
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GLuint dstx, GLuint dsty,
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const void *src, GLuint src_pitch,
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GLuint srcx, GLuint srcy, GLuint width, GLuint height)
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{
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_DBG("%s\n", __FUNCTION__);
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if (intel == NULL)
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return;
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intel_prepare_render(intel);
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_mesa_copy_rect(intel_region_map(intel, dst) + dst_offset,
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dst->cpp,
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dst->pitch,
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dstx, dsty, width, height, src, src_pitch, srcx, srcy);
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intel_region_unmap(intel, dst);
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}
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/* Copy rectangular sub-regions. Need better logic about when to
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* push buffers into AGP - will currently do so whenever possible.
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*/
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@@ -101,16 +101,6 @@ GLubyte *intel_region_map(struct intel_context *intel,
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void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);
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/* Upload data to a rectangular sub-region
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*/
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void intel_region_data(struct intel_context *intel,
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struct intel_region *dest,
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GLuint dest_offset,
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GLuint destx, GLuint desty,
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const void *src, GLuint src_stride,
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GLuint srcx, GLuint srcy, GLuint width, GLuint height);
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/* Copy rectangular sub-regions
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*/
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GLboolean
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@@ -4,7 +4,9 @@
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#include "intel_context.h"
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#include "intel_mipmap_tree.h"
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#include "intel_blit.h"
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#include "intel_tex.h"
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#include "intel_tex_layout.h"
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#define FILE_DEBUG_FLAG DEBUG_TEXTURE
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@@ -27,44 +29,6 @@ intel_update_max_level(struct intel_texture_object *intelObj,
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}
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}
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/**
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* Copies the image's contents at its level into the object's miptree,
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* and updates the image to point at the object's miptree.
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*/
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static void
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copy_image_data_to_tree(struct intel_context *intel,
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struct intel_texture_object *intelObj,
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struct intel_texture_image *intelImage)
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{
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if (intelImage->mt) {
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/* Copy potentially with the blitter:
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*/
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intel_miptree_image_copy(intel,
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intelObj->mt,
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intelImage->base.Base.Face,
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intelImage->base.Base.Level, intelImage->mt);
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}
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else {
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assert(intelImage->base.Base.Data != NULL);
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/* More straightforward upload.
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*/
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intel_miptree_image_data(intel,
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intelObj->mt,
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intelImage->base.Base.Face,
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intelImage->base.Base.Level,
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intelImage->base.Base.Data,
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intelImage->base.Base.RowStride,
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intelImage->base.Base.RowStride *
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intelImage->base.Base.Height);
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_mesa_align_free(intelImage->base.Base.Data);
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intelImage->base.Base.Data = NULL;
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}
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intel_miptree_reference(&intelImage->mt, intelObj->mt);
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}
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/*
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*/
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GLuint
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@@ -148,7 +112,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
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*/
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if (intelObj->mt != intelImage->mt &&
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!intelImage->used_as_render_target) {
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copy_image_data_to_tree(intel, intelObj, intelImage);
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intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
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}
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}
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}
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Block a user