add missing files
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129
src/mesa/state_tracker/st_atom_constbuf.c
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129
src/mesa/state_tracker/st_atom_constbuf.c
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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* Brian Paul
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*/
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#include "shader/prog_parameter.h"
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_winsys.h"
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#include "st_context.h"
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#include "st_atom.h"
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#include "st_program.h"
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static void upload_constants( struct st_context *st,
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struct gl_program_parameter_list *params,
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unsigned id)
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{
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struct pipe_winsys *ws = st->pipe->winsys;
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struct pipe_constant_buffer *cbuf = &st->state.constants[id];
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/* update constants */
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if (params && params->NumParameters) {
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const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
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/* Update our own dependency flags. This works because this
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* function will also be called whenever the program changes.
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*/
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st->constants.tracked_state[id].dirty.mesa = params->StateFlags;
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_mesa_load_state_parameters(st->ctx, params);
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if (!cbuf->buffer)
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cbuf->buffer = ws->buffer_create(ws, 1);
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if (0)
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{
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int i;
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_mesa_printf("%s(%d): %d / %x\n",
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__FUNCTION__, id, params->NumParameters, params->StateFlags);
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for (i = 0; i < params->NumParameters; i++)
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fprintf(stderr, "%d: %f %f %f %f\n", i,
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params->ParameterValues[i][0],
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params->ParameterValues[i][1],
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params->ParameterValues[i][2],
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params->ParameterValues[i][3]);
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}
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/* load Mesa constants into the constant buffer */
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ws->buffer_data(ws, cbuf->buffer, paramBytes, params->ParameterValues);
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cbuf->size = paramBytes;
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st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
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}
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else {
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st->constants.tracked_state[id].dirty.mesa = 0;
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// st->pipe->set_constant_buffer(st->pipe, id, 0, NULL);
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}
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}
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/* Vertex shader:
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*/
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static void update_vs_constants(struct st_context *st )
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{
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struct st_vertex_program *vp = st->vp;
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struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
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upload_constants( st, params, PIPE_SHADER_VERTEX );
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}
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const struct st_tracked_state st_update_vs_constants = {
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.name = "st_update_vs_constants",
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.dirty = {
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.mesa = 0,
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.st = ST_NEW_VERTEX_PROGRAM,
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},
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.update = update_vs_constants
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};
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/* Fragment shader:
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*/
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static void update_fs_constants(struct st_context *st )
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{
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struct st_fragment_program *fp = st->fp;
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struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
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upload_constants( st, params, PIPE_SHADER_FRAGMENT );
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}
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const struct st_tracked_state st_update_fs_constants = {
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.name = "st_update_fs_constants",
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.dirty = {
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.mesa = 0,
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.st = ST_NEW_FRAGMENT_PROGRAM,
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},
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.update = update_fs_constants
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};
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