iris: Move iris_set_max_shader_compiler_threads and iris_is_parallel_shader_compilation_finished
There's going to be at least one more shader function set in pipe_screen, so it makes more sense to do it in iris_program.c. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12858>
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@@ -858,6 +858,7 @@ void iris_flush_dirty_dmabufs(struct iris_context *ice);
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void iris_init_blit_functions(struct pipe_context *ctx);
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void iris_init_clear_functions(struct pipe_context *ctx);
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void iris_init_program_functions(struct pipe_context *ctx);
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void iris_init_screen_program_functions(struct pipe_screen *pscreen);
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void iris_init_resource_functions(struct pipe_context *ctx);
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void iris_init_perfquery_functions(struct pipe_context *ctx);
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void iris_update_compiled_shaders(struct iris_context *ice);
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