compiler: move glsl_interface_packing enum to shader_enums.h

This allows us to drop the duplicate gl_uniform_block_packing enum.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-07-21 10:23:47 +10:00
parent 7ee383669f
commit b0333e55b7
4 changed files with 11 additions and 27 deletions

View File

@@ -280,7 +280,7 @@ process_block_array_leaf(const char *name,
blocks[i].Binding = (b->has_binding) ? b->binding + *binding_offset : 0;
blocks[i].UniformBufferSize = 0;
blocks[i]._Packing = gl_uniform_block_packing(type->interface_packing);
blocks[i]._Packing = glsl_interface_packing(type->interface_packing);
blocks[i]._RowMajor = type->get_interface_row_major();
blocks[i].linearized_array_index = linearized_index;
@@ -354,15 +354,6 @@ create_buffer_blocks(void *mem_ctx, struct gl_context *ctx,
*/
ubo_visitor parcel(blocks, variables, num_variables, prog);
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD140)
== unsigned(ubo_packing_std140));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_SHARED)
== unsigned(ubo_packing_shared));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_PACKED)
== unsigned(ubo_packing_packed));
STATIC_ASSERT(unsigned(GLSL_INTERFACE_PACKING_STD430)
== unsigned(ubo_packing_std430));
unsigned i = 0;
struct hash_entry *entry;
hash_table_foreach (block_hash, entry) {