llvmpipe: s/textured/texture/
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@@ -516,7 +516,7 @@ lp_setup_is_texture_referenced( const struct setup_context *setup,
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/* check textures referenced by the scene */
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for (i = 0; i < Elements(setup->scenes); i++) {
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if (lp_scene_is_textured_referenced(setup->scenes[i], texture)) {
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if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
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return PIPE_REFERENCED_FOR_READ;
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}
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}
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