nir/spirv: Use the new bare sampler type
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@@ -769,12 +769,8 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
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* thrown away the moment you combine it with an image. What really
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* matters is that it's a sampler type as opposed to an integer type
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* so the backend knows what to do.
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*
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* TODO: Eventually we should consider adding a "bare sampler" type
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* to glsl_types.
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*/
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val->type->type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false,
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GLSL_TYPE_FLOAT);
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val->type->type = glsl_bare_sampler_type();
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break;
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case SpvOpTypeOpaque:
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