i965: Move color calc code around a bit.

This makes the code more consistent accross generations.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Rafael Antognolli
2017-06-19 17:15:55 -07:00
parent 5246d3eb83
commit b0052aa46f

View File

@@ -123,6 +123,14 @@ static void upload_cc_unit(struct brw_context *brw)
GLenum srcA = ctx->Color.Blend[0].SrcA;
GLenum dstA = ctx->Color.Blend[0].DstA;
if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
srcRGB = dstRGB = GL_ONE;
}
if (eqA == GL_MIN || eqA == GL_MAX) {
srcA = dstA = GL_ONE;
}
/* If the renderbuffer is XRGB, we have to frob the blend function to
* force the destination alpha to 1.0. This means replacing GL_DST_ALPHA
* with GL_ONE and GL_ONE_MINUS_DST_ALPHA with GL_ZERO.
@@ -136,14 +144,6 @@ static void upload_cc_unit(struct brw_context *brw)
dstA = brw_fix_xRGB_alpha(dstA);
}
if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
srcRGB = dstRGB = GL_ONE;
}
if (eqA == GL_MIN || eqA == GL_MAX) {
srcA = dstA = GL_ONE;
}
cc->cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB);
cc->cc6.src_blend_factor = brw_translate_blend_factor(srcRGB);
cc->cc6.blend_function = brw_translate_blend_equation(eqRGB);