i965: Rename brw_math to gen4_math.
Usually, I try to use "brw" for functions that apply to all generations, and "gen4" for dead end/legacy code that is only used on Gen4-5. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
@@ -277,7 +277,7 @@ void brw_SAMPLE(struct brw_compile *p,
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unsigned simd_mode,
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unsigned return_format);
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void brw_math( struct brw_compile *p,
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void gen4_math(struct brw_compile *p,
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struct brw_reg dest,
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unsigned function,
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unsigned msg_reg_nr,
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@@ -1828,7 +1828,7 @@ void brw_WAIT (struct brw_compile *p)
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/** Extended math function, float[8].
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*/
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void brw_math( struct brw_compile *p,
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void gen4_math(struct brw_compile *p,
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struct brw_reg dest,
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unsigned function,
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unsigned msg_reg_nr,
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@@ -39,7 +39,7 @@ void brw_math_invert( struct brw_compile *p,
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struct brw_reg dst,
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struct brw_reg src)
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{
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brw_math( p,
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gen4_math(p,
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dst,
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BRW_MATH_FUNCTION_INV,
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0,
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@@ -360,19 +360,19 @@ fs_generator::generate_math_gen4(fs_inst *inst,
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assert(inst->mlen >= 1);
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brw_set_default_compression_control(p, BRW_COMPRESSION_NONE);
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brw_math(p, dst,
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op,
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inst->base_mrf, src,
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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gen4_math(p, dst,
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op,
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inst->base_mrf, src,
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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if (dispatch_width == 16) {
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brw_set_default_compression_control(p, BRW_COMPRESSION_2NDHALF);
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brw_math(p, sechalf(dst),
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op,
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inst->base_mrf + 1, sechalf(src),
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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gen4_math(p, sechalf(dst),
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op,
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inst->base_mrf + 1, sechalf(src),
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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brw_set_default_compression_control(p, BRW_COMPRESSION_COMPRESSED);
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}
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@@ -394,11 +394,11 @@ fs_generator::generate_math_g45(fs_inst *inst,
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assert(inst->mlen >= 1);
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brw_math(p, dst,
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op,
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inst->base_mrf, src,
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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gen4_math(p, dst,
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op,
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inst->base_mrf, src,
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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}
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void
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@@ -322,13 +322,13 @@ static void invert_det( struct brw_sf_compile *c)
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/* Looks like we invert all 8 elements just to get 1/det in
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* position 2 !?!
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*/
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brw_math(&c->func,
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c->inv_det,
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BRW_MATH_FUNCTION_INV,
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0,
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c->det,
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BRW_MATH_DATA_SCALAR,
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BRW_MATH_PRECISION_FULL);
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gen4_math(&c->func,
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c->inv_det,
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BRW_MATH_FUNCTION_INV,
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0,
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c->det,
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BRW_MATH_DATA_SCALAR,
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BRW_MATH_PRECISION_FULL);
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}
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@@ -611,13 +611,13 @@ void brw_emit_point_sprite_setup(struct brw_sf_compile *c, bool allocate)
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if (pc_coord_replace) {
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set_predicate_control_flag_value(p, c, pc_coord_replace);
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/* Caculate 1.0/PointWidth */
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brw_math(&c->func,
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c->tmp,
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BRW_MATH_FUNCTION_INV,
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0,
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c->dx0,
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BRW_MATH_DATA_SCALAR,
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BRW_MATH_PRECISION_FULL);
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gen4_math(&c->func,
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c->tmp,
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BRW_MATH_FUNCTION_INV,
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0,
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c->dx0,
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BRW_MATH_DATA_SCALAR,
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BRW_MATH_PRECISION_FULL);
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brw_set_default_access_mode(p, BRW_ALIGN_16);
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@@ -158,13 +158,13 @@ vec4_generator::generate_math1_gen4(vec4_instruction *inst,
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struct brw_reg dst,
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struct brw_reg src)
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{
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brw_math(p,
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dst,
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brw_math_function(inst->opcode),
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inst->base_mrf,
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src,
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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gen4_math(p,
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dst,
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brw_math_function(inst->opcode),
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inst->base_mrf,
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src,
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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}
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static void
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@@ -241,13 +241,13 @@ vec4_generator::generate_math2_gen4(vec4_instruction *inst,
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brw_MOV(p, retype(brw_message_reg(inst->base_mrf + 1), op1.type), op1);
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brw_pop_insn_state(p);
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brw_math(p,
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dst,
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brw_math_function(inst->opcode),
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inst->base_mrf,
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op0,
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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gen4_math(p,
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dst,
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brw_math_function(inst->opcode),
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inst->base_mrf,
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op0,
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BRW_MATH_DATA_VECTOR,
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BRW_MATH_PRECISION_FULL);
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}
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void
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