glsl: Update function parameter documentation for do_common_optimization
max_unroll_iterations was moved into options a long, long time ago. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -2012,10 +2012,11 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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* of unused uniforms from being removed.
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* of unused uniforms from being removed.
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* The setting of this flag only matters if
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* The setting of this flag only matters if
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* \c linked is \c true.
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* \c linked is \c true.
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* \param max_unroll_iterations Maximum number of loop iterations to be
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* unrolled. Setting to 0 disables loop
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* unrolling.
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* \param options The driver's preferred shader options.
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* \param options The driver's preferred shader options.
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* \param native_integers Selects optimizations that depend on the
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* implementations supporting integers
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* natively (as opposed to supporting
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* integers in floating point registers).
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*/
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*/
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bool
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bool
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do_common_optimization(exec_list *ir, bool linked,
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do_common_optimization(exec_list *ir, bool linked,
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