Fix calculation of fog coordinate in translate_vertex().
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@@ -1,4 +1,4 @@
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/* $Id: t_dd_vb.c,v 1.7 2001/03/17 17:31:42 keithw Exp $ */
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/* $Id: t_dd_vb.c,v 1.8 2001/03/30 00:39:02 keithw Exp $ */
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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@@ -132,7 +132,7 @@ void TAG(translate_vertex)(GLcontext *ctx,
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dst->specular[1] = src->v.specular.green;
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dst->specular[1] = src->v.specular.green;
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dst->specular[2] = src->v.specular.blue;
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dst->specular[2] = src->v.specular.blue;
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dst->fog = src->v.color.alpha/255.0;
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dst->fog = src->v.specular.alpha/255.0;
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if (HAVE_PTEX_VERTICES &&
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if (HAVE_PTEX_VERTICES &&
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((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
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((HAVE_TEX2_VERTICES && format == PROJ_TEX3_VERTEX_FORMAT) ||
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