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progs/demos/osdemo.c
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169
progs/demos/osdemo.c
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/* $Id: osdemo.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
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/*
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* Demo of off-screen Mesa rendering
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*
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* See Mesa/include/GL/osmesa.h for documentation of the OSMesa functions.
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*
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* If you want to render BIG images you'll probably have to increase
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* MAX_WIDTH and MAX_HEIGHT in src/config.h.
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*
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* This program is in the public domain.
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*
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* Brian Paul
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*
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* PPM output provided by Joerg Schmalzl.
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* ASCII PPM output added by Brian Paul.
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*/
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/*
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* $Log: osdemo.c,v $
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* Revision 1.1 1999/08/19 00:55:40 jtg
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* Initial revision
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*
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* Revision 3.0 1998/02/14 18:42:29 brianp
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* initial rev
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "GL/osmesa.h"
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#include "GL/glut.h"
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#define WIDTH 400
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#define HEIGHT 400
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static void render_image( void )
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{
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GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };
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GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };
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GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
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GLfloat red_mat[] = { 1.0, 0.2, 0.2, 1.0 };
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GLfloat green_mat[] = { 0.2, 1.0, 0.2, 1.0 };
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GLfloat blue_mat[] = { 0.2, 0.2, 1.0, 1.0 };
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glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
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glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
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glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
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glLightfv(GL_LIGHT0, GL_POSITION, light_position);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-2.5, 2.5, -2.5, 2.5, -10.0, 10.0);
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glMatrixMode(GL_MODELVIEW);
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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glPushMatrix();
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glRotatef(20.0, 1.0, 0.0, 0.0);
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glPushMatrix();
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glTranslatef(-0.75, 0.5, 0.0);
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glRotatef(90.0, 1.0, 0.0, 0.0);
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat );
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glutSolidTorus(0.275, 0.85, 20, 20);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(-0.75, -0.5, 0.0);
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glRotatef(270.0, 1.0, 0.0, 0.0);
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat );
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glutSolidCone(1.0, 2.0, 16, 1);
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glPopMatrix();
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glPushMatrix();
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glTranslatef(0.75, 0.0, -1.0);
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glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat );
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glutSolidSphere(1.0, 20, 20);
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glPopMatrix();
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glPopMatrix();
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}
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int main( int argc, char *argv[] )
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{
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OSMesaContext ctx;
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void *buffer;
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/* Create an RGBA-mode context */
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ctx = OSMesaCreateContext( GL_RGBA, NULL );
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/* Allocate the image buffer */
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buffer = malloc( WIDTH * HEIGHT * 4 );
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/* Bind the buffer to the context and make it current */
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OSMesaMakeCurrent( ctx, buffer, GL_UNSIGNED_BYTE, WIDTH, HEIGHT );
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render_image();
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if (argc>1) {
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/* write PPM file */
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FILE *f = fopen( argv[1], "w" );
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if (f) {
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int i, x, y;
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GLubyte *ptr = (GLubyte *) buffer;
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#define BINARY 0
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#if BINARY
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fprintf(f,"P6\n");
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fprintf(f,"# ppm-file created by %s\n", argv[0]);
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fprintf(f,"%i %i\n", WIDTH,HEIGHT);
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fprintf(f,"255\n");
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fclose(f);
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f = fopen( argv[1], "ab" ); /* reopen in binary append mode */
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for (y=HEIGHT-1; y>=0; y--) {
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for (x=0; x<WIDTH; x++) {
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i = (y*WIDTH + x) * 4;
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fputc(ptr[i], f); /* write red */
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fputc(ptr[i+1], f); /* write green */
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fputc(ptr[i+2], f); /* write blue */
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}
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}
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#else /*ASCII*/
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int counter = 0;
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fprintf(f,"P3\n");
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fprintf(f,"# ascii ppm file created by %s\n", argv[0]);
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fprintf(f,"%i %i\n", WIDTH, HEIGHT);
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fprintf(f,"255\n");
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for (y=HEIGHT-1; y>=0; y--) {
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for (x=0; x<WIDTH; x++) {
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i = (y*WIDTH + x) * 4;
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fprintf(f, " %3d %3d %3d", ptr[i], ptr[i+1], ptr[i+2]);
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counter++;
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if (counter % 5 == 0)
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fprintf(f, "\n");
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}
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}
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#endif
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fclose(f);
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}
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}
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else {
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printf("Specify a filename if you want to make a ppm file\n");
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}
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printf("all done\n");
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/* free the image buffer */
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free( buffer );
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/* destroy the context */
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OSMesaDestroyContext( ctx );
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return 0;
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}
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