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212
progs/beos/sample.cpp
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212
progs/beos/sample.cpp
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// sample BGLView app from the Be Book
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#include <stdio.h>
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#include <Application.h>
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#include <Window.h>
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#include <GLView.h>
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class SampleGLView : public BGLView
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{
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public:
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SampleGLView(BRect frame, uint32 type);
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virtual void AttachedToWindow(void);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void ErrorCallback(GLenum which);
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void Render(void);
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private:
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void gInit(void);
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void gDraw(void);
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void gReshape(int width, int height);
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float width;
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float height;
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};
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class SampleGLWindow : public BWindow
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{
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public:
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SampleGLWindow(BRect frame, uint32 type);
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virtual bool QuitRequested() { return true; }
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private:
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SampleGLView *theView;
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};
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class SampleGLApp : public BApplication
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{
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public:
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SampleGLApp();
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private:
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SampleGLWindow *theWindow;
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};
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SampleGLApp::SampleGLApp()
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: BApplication("application/x-vnd.sample")
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{
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BRect windowRect;
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uint32 type = BGL_RGB|BGL_DOUBLE;
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windowRect.Set(50, 50, 350, 350);
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theWindow = new SampleGLWindow(windowRect, type);
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}
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SampleGLWindow::SampleGLWindow(BRect frame, uint32 type)
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: BWindow(frame, "OpenGL Test", B_TITLED_WINDOW, 0)
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{
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theView = new SampleGLView(Bounds(), type);
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AddChild(theView);
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Show();
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theView->Render();
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}
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SampleGLView::SampleGLView(BRect frame, uint32 type)
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: BGLView(frame, "SampleGLView", B_FOLLOW_ALL_SIDES, 0, type)
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{
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width = frame.right-frame.left;
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height = frame.bottom-frame.top;
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}
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void SampleGLView::AttachedToWindow(void)
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{
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LockGL();
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BGLView::AttachedToWindow();
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gInit();
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gReshape(width, height);
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UnlockGL();
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}
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void SampleGLView::FrameResized(float newWidth, float newHeight)
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{
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LockGL();
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BGLView::FrameResized(width, height);
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width = newWidth;
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height = newHeight;
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gReshape(width,height);
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UnlockGL();
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Render();
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}
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void SampleGLView::ErrorCallback(GLenum whichError)
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{
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// fprintf(stderr, "Unexpected error occured (%d):\\n", whichError);
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// fprintf(stderr, " %s\\n", gluErrorString(whichError));
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}
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// globals
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GLenum use_stipple_mode; // GL_TRUE to use dashed lines
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GLenum use_smooth_mode; // GL_TRUE to use anti-aliased lines
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GLint linesize; // Line width
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GLint pointsize; // Point diameter
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float pntA[3] = {
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-160.0, 0.0, 0.0
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};
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float pntB[3] = {
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-130.0, 0.0, 0.0
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};
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void SampleGLView::gInit(void)
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{
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glLineStipple(1, 0xF0E0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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use_stipple_mode = GL_FALSE;
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use_smooth_mode = GL_TRUE;
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linesize = 2;
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pointsize = 4;
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}
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void SampleGLView::gDraw(void)
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{
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GLint i;
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glClear(GL_COLOR_BUFFER_BIT);
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glLineWidth(linesize);
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if (use_stipple_mode) {
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glEnable(GL_LINE_STIPPLE);
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} else {
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glDisable(GL_LINE_STIPPLE);
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}
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if (use_smooth_mode) {
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_BLEND);
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} else {
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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glPushMatrix();
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for (i = 0; i < 360; i += 5) {
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glRotatef(5.0, 0,0,1); // Rotate right 5 degrees
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glColor3f(1.0, 1.0, 0.0); // Set color for line
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glBegin(GL_LINE_STRIP); // And create the line
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glVertex3fv(pntA);
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glVertex3fv(pntB);
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glEnd();
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glPointSize(pointsize); // Set size for point
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glColor3f(0.0, 1.0, 0.0); // Set color for point
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glBegin(GL_POINTS);
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glVertex3fv(pntA); // Draw point at one end
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glVertex3fv(pntB); // Draw point at other end
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glEnd();
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}
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glPopMatrix(); // Done with matrix
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}
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void SampleGLView::gReshape(int width, int height)
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{
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(-175, 175, -175, 175, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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}
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void SampleGLView::Render(void)
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{
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LockGL();
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gDraw();
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SwapBuffers();
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UnlockGL();
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}
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int main(int argc, char *argv[])
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{
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SampleGLApp *app = new SampleGLApp;
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app->Run();
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delete app;
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return 0;
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}
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