enable GLSL 1.20
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@@ -300,6 +300,7 @@
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#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
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#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
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#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
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#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
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#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
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#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
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@@ -199,6 +199,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#endif
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#if FEATURE_ARB_shading_language_100
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ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
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#endif
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#if FEATURE_ARB_shading_language_120
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ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
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#endif
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ctx->Extensions.ARB_shadow = GL_TRUE;
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ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
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