enable GLSL 1.20
This commit is contained in:
@@ -300,6 +300,7 @@
|
|||||||
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
|
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL
|
||||||
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
|
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
|
||||||
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
|
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
|
||||||
|
#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects
|
||||||
|
|
||||||
#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
|
#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL
|
||||||
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
|
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL
|
||||||
|
@@ -199,6 +199,9 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
|
|||||||
#endif
|
#endif
|
||||||
#if FEATURE_ARB_shading_language_100
|
#if FEATURE_ARB_shading_language_100
|
||||||
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
|
||||||
|
#endif
|
||||||
|
#if FEATURE_ARB_shading_language_120
|
||||||
|
ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
|
||||||
#endif
|
#endif
|
||||||
ctx->Extensions.ARB_shadow = GL_TRUE;
|
ctx->Extensions.ARB_shadow = GL_TRUE;
|
||||||
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
|
ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
|
||||||
|
Reference in New Issue
Block a user