added code for all GL_MESA_window_pos functions
This commit is contained in:
@@ -1,4 +1,4 @@
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/* $Id: glapioffsets.h,v 1.2 2000/01/16 07:26:35 joshv Exp $ */
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/* $Id: glapioffsets.h,v 1.3 2000/02/11 21:14:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -784,16 +784,39 @@
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#define _gloffset_BlendFuncSeparateINGR (_EXTBASE + 107)
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/* GL_MESA_window_pos */
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#define _gloffset_WindowPos4fMESA (_EXTBASE + 108)
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#define _gloffset_WindowPos2dMESA (_EXTBASE + 108)
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#define _gloffset_WindowPos2dvMESA (_EXTBASE + 109)
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#define _gloffset_WindowPos2fMESA (_EXTBASE + 110)
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#define _gloffset_WindowPos2fvMESA (_EXTBASE + 111)
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#define _gloffset_WindowPos2iMESA (_EXTBASE + 112)
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#define _gloffset_WindowPos2ivMESA (_EXTBASE + 113)
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#define _gloffset_WindowPos2sMESA (_EXTBASE + 114)
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#define _gloffset_WindowPos2svMESA (_EXTBASE + 115)
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#define _gloffset_WindowPos3dMESA (_EXTBASE + 116)
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#define _gloffset_WindowPos3dvMESA (_EXTBASE + 117)
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#define _gloffset_WindowPos3fMESA (_EXTBASE + 118)
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#define _gloffset_WindowPos3fvMESA (_EXTBASE + 119)
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#define _gloffset_WindowPos3iMESA (_EXTBASE + 120)
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#define _gloffset_WindowPos3ivMESA (_EXTBASE + 121)
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#define _gloffset_WindowPos3sMESA (_EXTBASE + 122)
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#define _gloffset_WindowPos3svMESA (_EXTBASE + 123)
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#define _gloffset_WindowPos4dMESA (_EXTBASE + 124)
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#define _gloffset_WindowPos4dvMESA (_EXTBASE + 125)
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#define _gloffset_WindowPos4fMESA (_EXTBASE + 126)
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#define _gloffset_WindowPos4fvMESA (_EXTBASE + 127)
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#define _gloffset_WindowPos4iMESA (_EXTBASE + 128)
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#define _gloffset_WindowPos4ivMESA (_EXTBASE + 129)
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#define _gloffset_WindowPos4sMESA (_EXTBASE + 130)
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#define _gloffset_WindowPos4svMESA (_EXTBASE + 131)
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/* GL_MESA_resize_buffers */
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#define _gloffset_ResizeBuffersMESA (_EXTBASE + 109)
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#define _gloffset_ResizeBuffersMESA (_EXTBASE + 132)
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/* GL_ARB_transpose_matrix */
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#define _gloffset_LoadTransposeMatrixdARB (_EXTBASE + 110)
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#define _gloffset_LoadTransposeMatrixfARB (_EXTBASE + 111)
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#define _gloffset_MultTransposeMatrixdARB (_EXTBASE + 112)
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#define _gloffset_MultTransposeMatrixfARB (_EXTBASE + 113)
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#define _gloffset_LoadTransposeMatrixdARB (_EXTBASE + 133)
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#define _gloffset_LoadTransposeMatrixfARB (_EXTBASE + 134)
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#define _gloffset_MultTransposeMatrixdARB (_EXTBASE + 135)
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#define _gloffset_MultTransposeMatrixfARB (_EXTBASE + 136)
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@@ -1,4 +1,4 @@
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/* $Id: glapitable.h,v 1.8 2000/02/03 09:35:17 joukj Exp $ */
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/* $Id: glapitable.h,v 1.9 2000/02/11 21:14:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -817,7 +817,30 @@ struct _glapi_table
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void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum);
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/* GL_MESA_window_pos */
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void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void (*WindowPos2dMESA)(GLdouble, GLdouble);
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void (*WindowPos2dvMESA)(const GLdouble *);
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void (*WindowPos2fMESA)(GLfloat, GLfloat);
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void (*WindowPos2fvMESA)(const GLfloat *);
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void (*WindowPos2iMESA)(GLint, GLint);
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void (*WindowPos2ivMESA)(const GLint *);
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void (*WindowPos2sMESA)(GLshort, GLshort);
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void (*WindowPos2svMESA)(const GLshort *);
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void (*WindowPos3dMESA)(GLdouble, GLdouble, GLdouble);
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void (*WindowPos3dvMESA)(const GLdouble *);
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void (*WindowPos3fMESA)(GLfloat, GLfloat, GLfloat);
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void (*WindowPos3fvMESA)(const GLfloat *);
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void (*WindowPos3iMESA)(GLint, GLint, GLint);
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void (*WindowPos3ivMESA)(const GLint *);
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void (*WindowPos3sMESA)(GLshort, GLshort, GLshort);
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void (*WindowPos3svMESA)(const GLshort *);
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void (*WindowPos4dMESA)(GLdouble, GLdouble, GLdouble, GLdouble);
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void (*WindowPos4dvMESA)(const GLdouble *);
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void (*WindowPos4fMESA)(GLfloat, GLfloat, GLfloat, GLfloat);
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void (*WindowPos4fvMESA)(const GLfloat *);
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void (*WindowPos4iMESA)(GLint, GLint, GLint, GLint);
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void (*WindowPos4ivMESA)(const GLint *);
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void (*WindowPos4sMESA)(GLshort, GLshort, GLshort, GLshort);
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void (*WindowPos4svMESA)(const GLshort *);
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/* GL_MESA_resize_buffers */
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void (*ResizeBuffersMESA)(void);
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@@ -1,4 +1,4 @@
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/* $Id: glapitemp.h,v 1.13 2000/02/01 01:19:07 brianp Exp $ */
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/* $Id: glapitemp.h,v 1.14 2000/02/11 21:14:28 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -2828,92 +2828,92 @@ KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfa
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KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
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{
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DISPATCH(WindowPos4fMESA, (x, y, 0, 1), (F, ";"));
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DISPATCH(WindowPos2iMESA, (x, y), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y)
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{
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DISPATCH(WindowPos4fMESA, (x, y, 0, 1), (F, ";"));
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DISPATCH(WindowPos2sMESA, (x, y), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y)
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{
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DISPATCH(WindowPos4fMESA, (x, y, 0, 1), (F, ";"));
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DISPATCH(WindowPos2fMESA, (x, y), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y)
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{
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DISPATCH(WindowPos4fMESA, (x, y, 0, 1), (F, ";"));
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DISPATCH(WindowPos2dMESA, (x, y), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], 0, 1), (F, ";"));
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DISPATCH(WindowPos2ivMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], 0, 1), (F, ";"));
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DISPATCH(WindowPos2svMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], 0, 1), (F, ";"));
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DISPATCH(WindowPos2fvMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], 0, 1), (F, ";"));
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DISPATCH(WindowPos2dvMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z)
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{
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DISPATCH(WindowPos4fMESA, (x, y, z, 1), (F, ";"));
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DISPATCH(WindowPos3iMESA, (x, y, z), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z)
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{
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DISPATCH(WindowPos4fMESA, (x, y, z, 1), (F, ";"));
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DISPATCH(WindowPos3sMESA, (x, y, z), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z)
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{
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DISPATCH(WindowPos4fMESA, (x, y, z, 1), (F, ";"));
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DISPATCH(WindowPos3fMESA, (x, y, z), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z)
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{
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DISPATCH(WindowPos4fMESA, (x, y, z, 1), (F, ";"));
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DISPATCH(WindowPos3dMESA, (x, y, z), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], 1.0), (F, ";"));
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DISPATCH(WindowPos3ivMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], 1.0), (F, ";"));
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DISPATCH(WindowPos3svMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], 1.0), (F, ";"));
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DISPATCH(WindowPos3fvMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], 1.0), (F, ";"));
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DISPATCH(WindowPos3dvMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w)
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{
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DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
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DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w)
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{
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DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
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DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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@@ -2923,27 +2923,27 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GL
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KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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{
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DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, ";"));
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DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]), (F, ";"));
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DISPATCH(WindowPos4ivMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]), (F, ";"));
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DISPATCH(WindowPos4svMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]), (F, ";"));
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DISPATCH(WindowPos4fvMESA, (p), (F, ";"));
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}
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KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p)
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{
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DISPATCH(WindowPos4fMESA, (p[0], p[1], p[2], p[3]), (F, ";"));
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DISPATCH(WindowPos4dvMESA, (p), (F, ";"));
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}
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@@ -1,4 +1,4 @@
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/* $Id: dlist.c,v 1.28 2000/02/02 19:50:26 brianp Exp $ */
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/* $Id: dlist.c,v 1.29 2000/02/11 21:14:27 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -3051,6 +3051,120 @@ static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w )
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}
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}
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static void save_WindowPos2dMESA(GLdouble x, GLdouble y)
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{
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save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
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}
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static void save_WindowPos2fMESA(GLfloat x, GLfloat y)
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{
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save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
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}
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static void save_WindowPos2iMESA(GLint x, GLint y)
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{
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save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
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}
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static void save_WindowPos2sMESA(GLshort x, GLshort y)
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{
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save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
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}
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static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z)
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{
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save_WindowPos4fMESA(x, y, z, 1.0F);
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}
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static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z)
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{
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save_WindowPos4fMESA(x, y, z, 1.0F);
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}
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static void save_WindowPos3iMESA(GLint x, GLint y, GLint z)
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{
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save_WindowPos4fMESA(x, y, z, 1.0F);
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}
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static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z)
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{
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save_WindowPos4fMESA(x, y, z, 1.0F);
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}
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static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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{
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save_WindowPos4fMESA(x, y, z, w);
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}
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static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w)
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{
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save_WindowPos4fMESA(x, y, z, w);
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}
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static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w)
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{
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save_WindowPos4fMESA(x, y, z, w);
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}
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static void save_WindowPos2dvMESA(const GLdouble *v)
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{
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save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
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}
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static void save_WindowPos2fvMESA(const GLfloat *v)
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{
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save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
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}
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static void save_WindowPos2ivMESA(const GLint *v)
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{
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save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
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}
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static void save_WindowPos2svMESA(const GLshort *v)
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{
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save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
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}
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static void save_WindowPos3dvMESA(const GLdouble *v)
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{
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save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
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}
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static void save_WindowPos3fvMESA(const GLfloat *v)
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{
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save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
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}
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static void save_WindowPos3ivMESA(const GLint *v)
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{
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save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
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}
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static void save_WindowPos3svMESA(const GLshort *v)
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{
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save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
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}
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static void save_WindowPos4dvMESA(const GLdouble *v)
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{
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save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
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}
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static void save_WindowPos4fvMESA(const GLfloat *v)
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{
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save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
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}
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static void save_WindowPos4ivMESA(const GLint *v)
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{
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save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
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}
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static void save_WindowPos4svMESA(const GLshort *v)
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{
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save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
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}
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@@ -4509,7 +4623,30 @@ _mesa_init_dlist_table( struct _glapi_table *table )
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table->BlendFuncSeparateINGR = save_BlendFuncSeparateINGR;
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/* GL_MESA_window_pos */
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table->WindowPos2dMESA = save_WindowPos2dMESA;
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table->WindowPos2dvMESA = save_WindowPos2dvMESA;
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table->WindowPos2fMESA = save_WindowPos2fMESA;
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table->WindowPos2fvMESA = save_WindowPos2fvMESA;
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table->WindowPos2iMESA = save_WindowPos2iMESA;
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table->WindowPos2ivMESA = save_WindowPos2ivMESA;
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table->WindowPos2sMESA = save_WindowPos2sMESA;
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table->WindowPos2svMESA = save_WindowPos2svMESA;
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table->WindowPos3dMESA = save_WindowPos3dMESA;
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table->WindowPos3dvMESA = save_WindowPos3dvMESA;
|
||||
table->WindowPos3fMESA = save_WindowPos3fMESA;
|
||||
table->WindowPos3fvMESA = save_WindowPos3fvMESA;
|
||||
table->WindowPos3iMESA = save_WindowPos3iMESA;
|
||||
table->WindowPos3ivMESA = save_WindowPos3ivMESA;
|
||||
table->WindowPos3sMESA = save_WindowPos3sMESA;
|
||||
table->WindowPos3svMESA = save_WindowPos3svMESA;
|
||||
table->WindowPos4dMESA = save_WindowPos4dMESA;
|
||||
table->WindowPos4dvMESA = save_WindowPos4dvMESA;
|
||||
table->WindowPos4fMESA = save_WindowPos4fMESA;
|
||||
table->WindowPos4fvMESA = save_WindowPos4fvMESA;
|
||||
table->WindowPos4iMESA = save_WindowPos4iMESA;
|
||||
table->WindowPos4ivMESA = save_WindowPos4ivMESA;
|
||||
table->WindowPos4sMESA = save_WindowPos4sMESA;
|
||||
table->WindowPos4svMESA = save_WindowPos4svMESA;
|
||||
|
||||
/* GL_MESA_resize_buffers */
|
||||
table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
|
||||
|
@@ -1,4 +1,4 @@
|
||||
/* $Id: state.c,v 1.2 2000/02/02 19:34:08 brianp Exp $ */
|
||||
/* $Id: state.c,v 1.3 2000/02/11 21:14:29 brianp Exp $ */
|
||||
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
@@ -583,7 +583,30 @@ _mesa_init_exec_table(struct _glapi_table *exec)
|
||||
exec->BlendFuncSeparateINGR = _mesa_BlendFuncSeparateINGR;
|
||||
|
||||
/* GL_MESA_window_pos */
|
||||
exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
|
||||
exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
|
||||
exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
|
||||
exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
|
||||
exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
|
||||
exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
|
||||
exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
|
||||
exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
|
||||
exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
|
||||
exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
|
||||
exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
|
||||
exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
|
||||
exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
|
||||
exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
|
||||
exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
|
||||
exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
|
||||
exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
|
||||
exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
|
||||
exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
|
||||
exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
|
||||
exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
|
||||
exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
|
||||
exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
|
||||
exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
|
||||
|
||||
/* GL_MESA_resize_buffers */
|
||||
exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
|
||||
|
Reference in New Issue
Block a user