mesa: set point state

This commit is contained in:
Brian Paul
2008-08-12 10:00:36 -06:00
parent 49c2ee9d99
commit af3d9dba56
2 changed files with 8 additions and 0 deletions

View File

@@ -244,7 +244,11 @@ _mesa_init_point(GLcontext *ctx)
ctx->Point.MaxSize
= MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
ctx->Point.Threshold = 1.0;
#if FEATURE_es2_glsl
ctx->Point.PointSprite = GL_TRUE; /* GL_ARB/NV_point_sprite */
#else
ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
#endif
ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {

View File

@@ -58,7 +58,11 @@ _mesa_init_program(GLcontext *ctx)
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
ctx->VertexProgram.Enabled = GL_FALSE;
#if FEATURE_es2_glsl
ctx->VertexProgram.PointSizeEnabled = GL_TRUE;
#else
ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
#endif
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
ctx->Shared->DefaultVertexProgram);