mesa: set point state
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@@ -244,7 +244,11 @@ _mesa_init_point(GLcontext *ctx)
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ctx->Point.MaxSize
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= MAX2(ctx->Const.MaxPointSize, ctx->Const.MaxPointSizeAA);
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ctx->Point.Threshold = 1.0;
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#if FEATURE_es2_glsl
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ctx->Point.PointSprite = GL_TRUE; /* GL_ARB/NV_point_sprite */
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#else
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ctx->Point.PointSprite = GL_FALSE; /* GL_ARB/NV_point_sprite */
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#endif
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ctx->Point.SpriteRMode = GL_ZERO; /* GL_NV_point_sprite (only!) */
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ctx->Point.SpriteOrigin = GL_UPPER_LEFT; /* GL_ARB_point_sprite */
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for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
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@@ -58,7 +58,11 @@ _mesa_init_program(GLcontext *ctx)
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#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
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ctx->VertexProgram.Enabled = GL_FALSE;
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#if FEATURE_es2_glsl
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ctx->VertexProgram.PointSizeEnabled = GL_TRUE;
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#else
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ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
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#endif
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ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
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_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
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ctx->Shared->DefaultVertexProgram);
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