Remove ctx->Point._Size and ctx->Line._Width.

The clamping for these values depends on whether we're drawing AA or non-AA
points, lines.  Defer clamping until drawing time.  Drivers could compute and
keep clamped AA and clamped non-AA values if desired.
This commit is contained in:
Brian
2007-07-21 10:06:18 -06:00
parent 5842bc3bf9
commit af2aa8e9cf
19 changed files with 74 additions and 53 deletions

View File

@@ -1068,7 +1068,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
if (1/*new_state & _NEW_POINT*/) {
if (ctx->Point.SmoothFlag)
ctx->_TriangleCaps |= DD_POINT_SMOOTH;
if (ctx->Point._Size != 1.0F)
if (ctx->Point.Size != 1.0F)
ctx->_TriangleCaps |= DD_POINT_SIZE;
if (ctx->Point._Attenuated)
ctx->_TriangleCaps |= DD_POINT_ATTEN;
@@ -1082,7 +1082,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state)
ctx->_TriangleCaps |= DD_LINE_SMOOTH;
if (ctx->Line.StippleFlag)
ctx->_TriangleCaps |= DD_LINE_STIPPLE;
if (ctx->Line._Width != 1.0)
if (ctx->Line.Width != 1.0)
ctx->_TriangleCaps |= DD_LINE_WIDTH;
}