gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Acked-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -1690,7 +1690,7 @@ int r600_bytecode_build(struct r600_bytecode *bc)
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if (!bc->nstack) // If not 0, Stack_size already provided by llvm
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bc->nstack = bc->stack.max_entries;
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if ((bc->type == TGSI_PROCESSOR_VERTEX || bc->type == TGSI_PROCESSOR_TESS_EVAL || bc->type == TGSI_PROCESSOR_TESS_CTRL) && !bc->nstack) {
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if ((bc->type == PIPE_SHADER_VERTEX || bc->type == PIPE_SHADER_TESS_EVAL || bc->type == PIPE_SHADER_TESS_CTRL) && !bc->nstack) {
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bc->nstack = 1;
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}
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