gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*

Acked-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Marek Olšák
2016-04-16 14:41:57 +02:00
parent fb523cb6ad
commit af249a7da9
48 changed files with 360 additions and 369 deletions

View File

@@ -1690,7 +1690,7 @@ int r600_bytecode_build(struct r600_bytecode *bc)
if (!bc->nstack) // If not 0, Stack_size already provided by llvm
bc->nstack = bc->stack.max_entries;
if ((bc->type == TGSI_PROCESSOR_VERTEX || bc->type == TGSI_PROCESSOR_TESS_EVAL || bc->type == TGSI_PROCESSOR_TESS_CTRL) && !bc->nstack) {
if ((bc->type == PIPE_SHADER_VERTEX || bc->type == PIPE_SHADER_TESS_EVAL || bc->type == PIPE_SHADER_TESS_CTRL) && !bc->nstack) {
bc->nstack = 1;
}