mesa: remove redundant _MaxElement computation
Eric added some new code to check if offset < obj_size before computing _MaxElement but my original code was still present afterward and it clobbered the _MaxElement value. Not sure if this came from a bad merge or what.
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@@ -82,12 +82,6 @@ compute_max_element(struct gl_client_array *array)
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} else {
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array->_MaxElement = 0;
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}
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/* Compute the max element we can access in the VBO without going
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* out of bounds.
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*/
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array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
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- (GLsizeiptrARB) array->Ptr + array->StrideB
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- array->_ElementSize) / array->StrideB;
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}
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else {
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/* user-space array, no idea how big it is */
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