mesa: remove redundant _MaxElement computation

Eric added some new code to check if offset < obj_size before computing
_MaxElement but my original code was still present afterward and it
clobbered the _MaxElement value.

Not sure if this came from a bad merge or what.
This commit is contained in:
Brian Paul
2010-01-26 10:53:34 -07:00
parent 1d8b308cbf
commit af1e9403e7

View File

@@ -82,12 +82,6 @@ compute_max_element(struct gl_client_array *array)
} else {
array->_MaxElement = 0;
}
/* Compute the max element we can access in the VBO without going
* out of bounds.
*/
array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
- (GLsizeiptrARB) array->Ptr + array->StrideB
- array->_ElementSize) / array->StrideB;
}
else {
/* user-space array, no idea how big it is */