radeonsi: enable GL4.1 and update documentation (v2)
This enables GL4.1 for radeonsi, and updates the docs in the correct places. v2: enable only for llvm 3.7 which has fixes in place. Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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16
docs/GL3.txt
16
docs/GL3.txt
@@ -96,18 +96,18 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0
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GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, radeonsi, llvmpipe, softpipe)
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GL_ARB_draw_indirect DONE (i965, r600, radeonsi, llvmpipe, softpipe)
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GL_ARB_gpu_shader5 DONE (i965)
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GL_ARB_gpu_shader5 DONE (i965, radeonsi)
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- 'precise' qualifier DONE
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- Dynamically uniform sampler array indices DONE (r600, radeonsi, softpipe)
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- Dynamically uniform UBO array indices DONE (r600, radeonsi)
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- Dynamically uniform sampler array indices DONE (r600, softpipe)
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- Dynamically uniform UBO array indices DONE (r600)
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- Implicit signed -> unsigned conversions DONE
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- Fused multiply-add DONE ()
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- Packing/bitfield/conversion functions DONE (r600, radeonsi, softpipe)
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- Enhanced textureGather DONE (r600, radeonsi, softpipe)
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- Geometry shader instancing DONE (r600, radeonsi, llvmpipe, softpipe)
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- Packing/bitfield/conversion functions DONE (r600, softpipe)
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- Enhanced textureGather DONE (r600, softpipe)
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- Geometry shader instancing DONE (r600, llvmpipe, softpipe)
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- Geometry shader multiple streams DONE ()
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- Enhanced per-sample shading DONE (r600, radeonsi)
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- Interpolation functions DONE (r600, radeonsi)
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- Enhanced per-sample shading DONE (r600)
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- Interpolation functions DONE (r600)
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- New overload resolution rules DONE
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GL_ARB_gpu_shader_fp64 DONE (radeonsi, llvmpipe, softpipe)
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GL_ARB_sample_shading DONE (i965, nv50, r600, radeonsi)
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@@ -50,6 +50,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_fragment_layer_viewport on radeonsi</li>
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<li>GL_ARB_framebuffer_no_attachments on i965</li>
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<li>GL_ARB_get_texture_sub_image for all drivers</li>
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<li>GL_ARB_gpu_shader5 on radeonsi</li>
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<li>GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi</li>
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<li>GL_ARB_shader_stencil_export on llvmpipe</li>
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<li>GL_ARB_shader_subroutine on core profile all drivers</li>
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