Add float/int conversion to ir_constant_expression.cpp.
Gives CorrectParse2.frag one more constant folding.
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@@ -153,6 +153,26 @@ ir_constant_visitor::visit(ir_expression *ir)
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for (c = 0; c < ir->operands[0]->type->components(); c++)
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b[c] = !op[0]->value.b[c];
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break;
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case ir_unop_f2i:
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assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
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type = ir->type;
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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i[c] = op[0]->value.f[c];
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}
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break;
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case ir_unop_i2f:
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assert(op[0]->type->base_type == GLSL_TYPE_UINT ||
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op[0]->type->base_type == GLSL_TYPE_INT);
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type = ir->type;
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for (c = 0; c < ir->operands[0]->type->components(); c++) {
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if (op[0]->type->base_type == GLSL_TYPE_INT)
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f[c] = op[0]->value.i[c];
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else
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f[c] = op[0]->value.u[c];
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}
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break;
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case ir_binop_add:
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if (ir->operands[0]->type == ir->operands[1]->type) {
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type = ir->operands[0]->type;
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