nvc0: enable ARB_tessellation_shader on GM107+
This exposes OpenGL 4.1 on Maxwell (tested on GM107 and GM206). Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -308,11 +308,8 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_GEOMETRY:
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case PIPE_SHADER_GEOMETRY:
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case PIPE_SHADER_FRAGMENT:
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case PIPE_SHADER_FRAGMENT:
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case PIPE_SHADER_COMPUTE:
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case PIPE_SHADER_COMPUTE:
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break;
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case PIPE_SHADER_TESS_CTRL:
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case PIPE_SHADER_TESS_CTRL:
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case PIPE_SHADER_TESS_EVAL:
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case PIPE_SHADER_TESS_EVAL:
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if (class_3d >= GM107_3D_CLASS)
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return 0;
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break;
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break;
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default:
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default:
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return 0;
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return 0;
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