radv: Use unsigned with u_bit_scan for MSVC

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7866>
This commit is contained in:
James Park
2020-11-26 19:28:32 -08:00
committed by Marge Bot
parent 60c362c490
commit aefaceab09

View File

@@ -379,8 +379,9 @@ radv_dump_annotated_shaders(struct radv_pipeline *pipeline,
"\n\n", num_waves);
/* Dump annotated active graphics shaders. */
while (active_stages) {
int stage = u_bit_scan(&active_stages);
unsigned stages = active_stages;
while (stages) {
int stage = u_bit_scan(&stages);
radv_dump_annotated_shader(pipeline->shaders[stage],
stage, waves, num_waves, f);
@@ -447,8 +448,9 @@ radv_dump_shaders(struct radv_pipeline *pipeline,
VkShaderStageFlagBits active_stages, FILE *f)
{
/* Dump active graphics shaders. */
while (active_stages) {
int stage = u_bit_scan(&active_stages);
unsigned stages = active_stages;
while (stages) {
int stage = u_bit_scan(&stages);
radv_dump_shader(pipeline, pipeline->shaders[stage], stage, f);
}