mesa: add EXT_dsa glVertexArray* functions implementation

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Pierre-Eric Pelloux-Prayer
2019-10-25 14:29:46 +02:00
parent a78d4e7e75
commit aef5d99671

View File

@@ -699,7 +699,34 @@ void GLAPIENTRY
_mesa_VertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
GLenum type, GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
: (SHORT_BIT | INT_BIT | FLOAT_BIT |
DOUBLE_BIT | HALF_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayVertexOffsetEXT"))
return;
if (!validate_array_and_format(ctx, "glVertexArrayVertexOffsetEXT",
vao, vbo,
VERT_ATTRIB_POS, legalTypes, 2, 4, size,
type, stride, GL_FALSE, GL_FALSE, GL_FALSE,
format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_POS, format, 4, size, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -744,7 +771,34 @@ void GLAPIENTRY
_mesa_VertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
: (BYTE_BIT | SHORT_BIT | INT_BIT |
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glNormalPointer"))
return;
if (!validate_array_and_format(ctx, "glNormalPointer",
vao, vbo,
VERT_ATTRIB_NORMAL, legalTypes, 3, 3, 3,
type, stride, GL_TRUE, GL_FALSE,
GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_NORMAL, format, 3, 3, type, stride, GL_TRUE,
GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -794,7 +848,37 @@ void GLAPIENTRY
_mesa_VertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
GLenum type, GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
const GLint sizeMin = (ctx->API == API_OPENGLES) ? 4 : 3;
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (UNSIGNED_BYTE_BIT | HALF_BIT | FLOAT_BIT | FIXED_ES_BIT)
: (BYTE_BIT | UNSIGNED_BYTE_BIT |
SHORT_BIT | UNSIGNED_SHORT_BIT |
INT_BIT | UNSIGNED_INT_BIT |
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayColorOffsetEXT"))
return;
if (!validate_array_and_format(ctx, "glVertexArrayColorOffsetEXT",
vao, vbo,
VERT_ATTRIB_COLOR0, legalTypes, sizeMin,
BGRA_OR_4, size, type, stride, GL_TRUE,
GL_FALSE, GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_COLOR0, format, BGRA_OR_4, size,
type, stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -834,7 +918,29 @@ void GLAPIENTRY
_mesa_VertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (HALF_BIT | FLOAT_BIT | DOUBLE_BIT);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayFogCoordOffsetEXT"))
return;
if (!validate_array_and_format(ctx, "glVertexArrayFogCoordOffsetEXT",
vao, vbo,
VERT_ATTRIB_FOG, legalTypes, 1, 1, 1,
type, stride, GL_FALSE, GL_FALSE,
GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_FOG, format, 1, 1, type, stride, GL_FALSE,
GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -875,7 +981,30 @@ void GLAPIENTRY
_mesa_VertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type,
GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (UNSIGNED_BYTE_BIT | SHORT_BIT | INT_BIT |
FLOAT_BIT | DOUBLE_BIT);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayIndexOffsetEXT"))
return;
if (!validate_array_and_format(ctx, "glVertexArrayIndexOffsetEXT",
vao, vbo,
VERT_ATTRIB_COLOR_INDEX,
legalTypes, 1, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_COLOR_INDEX, format, 1, 1, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -923,7 +1052,34 @@ void GLAPIENTRY
_mesa_VertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
GLenum type, GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
SHORT_BIT | UNSIGNED_SHORT_BIT |
INT_BIT | UNSIGNED_INT_BIT |
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArraySecondaryColorOffsetEXT"))
return;
if (!validate_array_and_format(ctx, "glVertexArraySecondaryColorOffsetEXT",
vao, vbo,
VERT_ATTRIB_COLOR1, legalTypes, 3,
BGRA_OR_4, size, type, stride,
GL_TRUE, GL_FALSE, GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_COLOR1, format, BGRA_OR_4, size, type,
stride, GL_TRUE, GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -973,7 +1129,36 @@ void GLAPIENTRY
_mesa_VertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size,
GLenum type, GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
const GLuint unit = ctx->Array.ActiveTexture;
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
: (SHORT_BIT | INT_BIT |
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayTexCoordOffsetEXT"))
return;
if (!validate_array_and_format(ctx, "glVertexArrayTexCoordOffsetEXT",
vao, vbo,
VERT_ATTRIB_TEX(unit), legalTypes,
sizeMin, 4, size, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_TEX(unit), format, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -982,7 +1167,42 @@ _mesa_VertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texu
GLint size, GLenum type, GLsizei stride,
GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
const GLint sizeMin = (ctx->API == API_OPENGLES) ? 2 : 1;
const GLuint unit = texunit - GL_TEXTURE0;
GLenum format = GL_RGBA;
const GLbitfield legalTypes = (ctx->API == API_OPENGLES)
? (BYTE_BIT | SHORT_BIT | FLOAT_BIT | FIXED_ES_BIT)
: (SHORT_BIT | INT_BIT |
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayMultiTexCoordOffsetEXT"))
return;
if (unit >= ctx->Const.MaxCombinedTextureImageUnits) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glVertexArrayMultiTexCoordOffsetEXT(texunit=%d)",
texunit);
return;
}
if (!validate_array_and_format(ctx, "glVertexArrayMultiTexCoordOffsetEXT",
vao, vbo,
VERT_ATTRIB_TEX(unit), legalTypes,
sizeMin, 4, size, type, stride,
GL_FALSE, GL_FALSE, GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_TEX(unit), format, 4, size, type,
stride, GL_FALSE, GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -1026,7 +1246,31 @@ void GLAPIENTRY
_mesa_VertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride,
GLintptr offset)
{
/* this is the same type that glEdgeFlag uses */
const GLboolean integer = GL_FALSE;
GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
const GLbitfield legalTypes = UNSIGNED_BYTE_BIT;
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayEdgeFlagOffsetEXT"))
return;
if (!validate_array_and_format(ctx, "glVertexArrayEdgeFlagOffsetEXT",
vao, vbo,
VERT_ATTRIB_EDGEFLAG, legalTypes,
1, 1, 1, GL_UNSIGNED_BYTE, stride,
GL_FALSE, integer, GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_EDGEFLAG, format, 1, 1, GL_UNSIGNED_BYTE,
stride, GL_FALSE, integer, GL_FALSE, (void*) offset);
}
@@ -1128,7 +1372,40 @@ _mesa_VertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index
GLenum type, GLboolean normalized,
GLsizei stride, GLintptr offset)
{
GET_CURRENT_CONTEXT(ctx);
GLenum format = get_array_format(ctx, BGRA_OR_4, &size);
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayVertexAttribOffsetEXT"))
return;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribOffsetEXT(idx)");
return;
}
const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
SHORT_BIT | UNSIGNED_SHORT_BIT |
INT_BIT | UNSIGNED_INT_BIT |
HALF_BIT | FLOAT_BIT | DOUBLE_BIT |
FIXED_ES_BIT | FIXED_GL_BIT |
UNSIGNED_INT_2_10_10_10_REV_BIT |
INT_2_10_10_10_REV_BIT |
UNSIGNED_INT_10F_11F_11F_REV_BIT);
if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribOffsetEXT",
vao, vbo,
VERT_ATTRIB_GENERIC(index), legalTypes,
1, BGRA_OR_4, size, type, stride,
normalized, GL_FALSE, GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_GENERIC(index), format, BGRA_OR_4,
size, type, stride, normalized, GL_FALSE, GL_FALSE, (void*) offset);
}
@@ -1199,7 +1476,38 @@ void GLAPIENTRY
_mesa_VertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size,
GLenum type, GLsizei stride, GLintptr offset)
{
const GLboolean normalized = GL_FALSE;
const GLboolean integer = GL_TRUE;
GET_CURRENT_CONTEXT(ctx);
GLenum format = GL_RGBA;
struct gl_vertex_array_object* vao;
struct gl_buffer_object* vbo;
if (!_lookup_vao_and_vbo_dsa(ctx, vaobj, buffer, offset,
&vao, &vbo,
"glVertexArrayVertexAttribIOffsetEXT"))
return;
if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glVertexArrayVertexAttribIOffsetEXT(index)");
return;
}
const GLbitfield legalTypes = (BYTE_BIT | UNSIGNED_BYTE_BIT |
SHORT_BIT | UNSIGNED_SHORT_BIT |
INT_BIT | UNSIGNED_INT_BIT);
if (!validate_array_and_format(ctx, "glVertexArrayVertexAttribIOffsetEXT",
vao, vbo,
VERT_ATTRIB_GENERIC(index), legalTypes,
1, 4, size, type, stride,
normalized, integer, GL_FALSE, format, (void*) offset))
return;
update_array(ctx, vao, vbo,
VERT_ATTRIB_GENERIC(index), format, 4, size, type,
stride, normalized, integer, GL_FALSE, (void*) offset);
}