mesa/st: don't use NIR_PASS_V

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26976>
This commit is contained in:
Alyssa Rosenzweig
2024-01-10 09:57:35 -04:00
committed by Marge Bot
parent 52eb7e1ada
commit aee66f4c8f
7 changed files with 89 additions and 89 deletions

View File

@@ -963,7 +963,7 @@ create_new_program(struct state_key *key,
nir_validate_shader(b.shader, "after generating ff-vertex shader");
if (key->fog_mode)
NIR_PASS_V(b.shader, st_nir_lower_fog, key->fog_mode, p.state_params);
NIR_PASS(_, b.shader, st_nir_lower_fog, key->fog_mode, p.state_params);
_mesa_add_separate_state_parameters(program, p.state_params);
_mesa_free_parameter_list(p.state_params);

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@@ -1343,7 +1343,7 @@ create_new_program( const struct state_key *key,
nir_validate_shader(b.shader, "after generating ff-vertex shader");
/* Emit the MVP position transformation */
NIR_PASS_V(b.shader, st_nir_lower_position_invariant, mvp_with_dp4, p.state_params);
NIR_PASS(_, b.shader, st_nir_lower_position_invariant, mvp_with_dp4, p.state_params);
_mesa_add_separate_state_parameters(program, p.state_params);
_mesa_free_parameter_list(p.state_params);

View File

@@ -303,17 +303,17 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
.point_coord = !ctx->Const.GLSLPointCoordIsSysVal,
.front_face = !ctx->Const.GLSLFrontFacingIsSysVal,
};
NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
NIR_PASS(_, nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_deref);
NIR_PASS(_, nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS(_, nir, nir_lower_returns);
NIR_PASS(_, nir, nir_inline_functions);
NIR_PASS(_, nir, nir_copy_prop);
NIR_PASS(_, nir, nir_opt_deref);
/* Pick off the single entrypoint that we want */
nir_remove_non_entrypoints(nir);
@@ -323,18 +323,18 @@ _mesa_spirv_to_nir(struct gl_context *ctx,
* nir_remove_dead_variables and split_per_member_structs below see the
* corresponding stores.
*/
NIR_PASS_V(nir, nir_lower_variable_initializers, ~0);
NIR_PASS(_, nir, nir_lower_variable_initializers, ~0);
/* Split member structs. We do this before lower_io_to_temporaries so that
* it doesn't lower system values to temporaries by accident.
*/
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_split_per_member_structs);
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_split_per_member_structs);
if (nir->info.stage == MESA_SHADER_VERTEX)
nir_remap_dual_slot_attributes(nir, &linked_shader->Program->DualSlotInputs);
NIR_PASS_V(nir, nir_lower_frexp);
NIR_PASS(_, nir, nir_lower_frexp);
return nir;
}

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@@ -901,14 +901,14 @@ prog_to_nir(const struct gl_context *ctx, const struct gl_program *prog,
/* ARB_vp: */
if (prog->arb.IsPositionInvariant) {
NIR_PASS_V(s, st_nir_lower_position_invariant,
NIR_PASS(_, s, st_nir_lower_position_invariant,
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS,
prog->Parameters);
}
/* Add OPTION ARB_fog_exp code */
if (prog->arb.Fog)
NIR_PASS_V(s, st_nir_lower_fog, prog->arb.Fog, prog->Parameters);
NIR_PASS(_, s, st_nir_lower_fog, prog->arb.Fog, prog->Parameters);
fail:
if (c->error) {

View File

@@ -123,7 +123,7 @@ st_nir_assign_vs_in_locations(struct nir_shader *nir)
/* Re-lower global vars, to deal with any dead VS inputs. */
if (removed_inputs)
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS(_, nir, nir_lower_global_vars_to_local);
}
static int
@@ -320,13 +320,13 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
*/
if (!shader_program->data->spirv &&
!st->ctx->Const.PackedDriverUniformStorage)
NIR_PASS_V(nir, st_nir_lower_builtin);
NIR_PASS(_, nir, st_nir_lower_builtin);
if (!screen->get_param(screen, PIPE_CAP_NIR_ATOMICS_AS_DEREF))
NIR_PASS_V(nir, gl_nir_lower_atomics, shader_program, true);
NIR_PASS(_, nir, gl_nir_lower_atomics, shader_program, true);
NIR_PASS_V(nir, nir_opt_intrinsics);
NIR_PASS_V(nir, nir_opt_fragdepth);
NIR_PASS(_, nir, nir_opt_intrinsics);
NIR_PASS(_, nir, nir_opt_fragdepth);
/* Lower 64-bit ops. */
if (nir->options->lower_int64_options ||
@@ -357,7 +357,7 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
NIR_PASS(lowered_64bit_ops, nir, nir_lower_int64);
if (revectorize && !nir->options->vectorize_vec2_16bit)
NIR_PASS_V(nir, nir_opt_vectorize, nullptr, nullptr);
NIR_PASS(_, nir, nir_opt_vectorize, nullptr, nullptr);
if (revectorize || lowered_64bit_ops)
gl_nir_opts(nir);
@@ -377,7 +377,7 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
}
align_offset_state = STATE_ATOMIC_COUNTER_OFFSET;
}
NIR_PASS_V(nir, nir_lower_atomics_to_ssbo, align_offset_state);
NIR_PASS(_, nir, nir_lower_atomics_to_ssbo, align_offset_state);
}
st_set_prog_affected_state_flags(prog);
@@ -404,18 +404,18 @@ static void
st_nir_vectorize_io(nir_shader *producer, nir_shader *consumer)
{
if (consumer)
NIR_PASS_V(consumer, nir_lower_io_to_vector, nir_var_shader_in);
NIR_PASS(_, consumer, nir_lower_io_to_vector, nir_var_shader_in);
if (!producer)
return;
NIR_PASS_V(producer, nir_lower_io_to_vector, nir_var_shader_out);
NIR_PASS(_, producer, nir_lower_io_to_vector, nir_var_shader_out);
if (producer->info.stage == MESA_SHADER_TESS_CTRL &&
producer->options->vectorize_tess_levels)
NIR_PASS_V(producer, nir_vectorize_tess_levels);
NIR_PASS(_, producer, nir_vectorize_tess_levels);
NIR_PASS_V(producer, nir_opt_combine_stores, nir_var_shader_out);
NIR_PASS(_, producer, nir_opt_combine_stores, nir_var_shader_out);
if ((producer)->info.stage != MESA_SHADER_TESS_CTRL) {
/* Calling lower_io_to_vector creates output variable writes with
@@ -424,19 +424,19 @@ st_nir_vectorize_io(nir_shader *producer, nir_shader *consumer)
* them. This, in turn, creates temporary variables and extra
* copy_deref intrinsics that we need to clean up.
*/
NIR_PASS_V(producer, nir_lower_io_to_temporaries,
NIR_PASS(_, producer, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(producer), true, false);
NIR_PASS_V(producer, nir_lower_global_vars_to_local);
NIR_PASS_V(producer, nir_split_var_copies);
NIR_PASS_V(producer, nir_lower_var_copies);
NIR_PASS(_, producer, nir_lower_global_vars_to_local);
NIR_PASS(_, producer, nir_split_var_copies);
NIR_PASS(_, producer, nir_lower_var_copies);
}
/* Undef scalar store_deref intrinsics are not ignored by nir_lower_io,
* so they must be removed before that. These passes remove them.
*/
NIR_PASS_V(producer, nir_lower_vars_to_ssa);
NIR_PASS_V(producer, nir_opt_undef);
NIR_PASS_V(producer, nir_opt_dce);
NIR_PASS(_, producer, nir_lower_vars_to_ssa);
NIR_PASS(_, producer, nir_opt_undef);
NIR_PASS(_, producer, nir_opt_dce);
}
extern "C" {
@@ -608,7 +608,7 @@ st_link_glsl_to_nir(struct gl_context *ctx,
/* This needs to run after the initial pass of nir_lower_vars_to_ssa, so
* that the buffer indices are constants in nir where they where
* constants in GLSL. */
NIR_PASS_V(nir, gl_nir_lower_buffers, shader_program);
NIR_PASS(_, nir, gl_nir_lower_buffers, shader_program);
/* Remap the locations to slots so those requiring two slots will occupy
* two locations. For instance, if we have in the IR code a dvec3 attr0 in
@@ -618,11 +618,11 @@ st_link_glsl_to_nir(struct gl_context *ctx,
if (nir->info.stage == MESA_SHADER_VERTEX && !shader_program->data->spirv)
nir_remap_dual_slot_attributes(nir, &shader->Program->DualSlotInputs);
NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, shader->Program,
NIR_PASS(_, nir, st_nir_lower_wpos_ytransform, shader->Program,
st->screen);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
NIR_PASS(_, nir, nir_lower_system_values);
NIR_PASS(_, nir, nir_lower_compute_system_values, NULL);
if (i >= 1) {
struct gl_program *prev_shader = linked_shader[i - 1]->Program;
@@ -786,9 +786,9 @@ st_nir_lower_samplers(struct pipe_screen *screen, nir_shader *nir,
struct gl_program *prog)
{
if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
NIR_PASS_V(nir, gl_nir_lower_samplers_as_deref, shader_program);
NIR_PASS(_, nir, gl_nir_lower_samplers_as_deref, shader_program);
else
NIR_PASS_V(nir, gl_nir_lower_samplers, shader_program);
NIR_PASS(_, nir, gl_nir_lower_samplers, shader_program);
if (prog) {
BITSET_COPY(prog->info.textures_used, nir->info.textures_used);
@@ -816,17 +816,17 @@ void
st_nir_lower_uniforms(struct st_context *st, nir_shader *nir)
{
if (st->ctx->Const.PackedDriverUniformStorage) {
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform,
NIR_PASS(_, nir, nir_lower_io, nir_var_uniform,
st_packed_uniforms_type_size,
(nir_lower_io_options)0);
} else {
NIR_PASS_V(nir, nir_lower_io, nir_var_uniform,
NIR_PASS(_, nir, nir_lower_io, nir_var_uniform,
st_unpacked_uniforms_type_size,
(nir_lower_io_options)0);
}
if (nir->options->lower_uniforms_to_ubo)
NIR_PASS_V(nir, nir_lower_uniforms_to_ubo,
NIR_PASS(_, nir, nir_lower_uniforms_to_ubo,
st->ctx->Const.PackedDriverUniformStorage,
!st->ctx->Const.NativeIntegers);
}
@@ -844,8 +844,8 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
MESA_TRACE_FUNC();
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_lower_var_copies);
const bool lower_tg4_offsets =
!st->screen->get_param(screen, PIPE_CAP_TEXTURE_GATHER_OFFSETS);
@@ -855,7 +855,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
opts.lower_rect = !!st->lower_rect_tex;
opts.lower_tg4_offsets = lower_tg4_offsets;
NIR_PASS_V(nir, nir_lower_tex, &opts);
NIR_PASS(_, nir, nir_lower_tex, &opts);
}
st_nir_assign_varying_locations(st, nir);
@@ -866,7 +866,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
*/
if (nir->options->lower_io_variables) {
nir_lower_io_passes(nir, false);
NIR_PASS_V(nir, nir_remove_dead_variables,
NIR_PASS(_, nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out, NULL);
}
@@ -885,7 +885,7 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
st_nir_lower_samplers(screen, nir, shader_program, prog);
if (!screen->get_param(screen, PIPE_CAP_NIR_IMAGES_AS_DEREF))
NIR_PASS_V(nir, gl_nir_lower_images, false);
NIR_PASS(_, nir, gl_nir_lower_images, false);
char *msg = NULL;
if (finalize_by_driver && screen->finalize_nir)

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@@ -39,23 +39,23 @@ st_nir_finish_builtin_nir(struct st_context *st, nir_shader *nir)
if (stage == MESA_SHADER_FRAGMENT)
nir->info.fs.untyped_color_outputs = true;
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
NIR_PASS(_, nir, nir_lower_global_vars_to_local);
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_lower_var_copies);
NIR_PASS(_, nir, nir_lower_system_values);
NIR_PASS(_, nir, nir_lower_compute_system_values, NULL);
if (nir->options->lower_to_scalar) {
nir_variable_mode mask =
(stage > MESA_SHADER_VERTEX ? nir_var_shader_in : 0) |
(stage < MESA_SHADER_FRAGMENT ? nir_var_shader_out : 0);
NIR_PASS_V(nir, nir_lower_io_to_scalar_early, mask);
NIR_PASS(_, nir, nir_lower_io_to_scalar_early, mask);
}
if (st->lower_rect_tex) {
const struct nir_lower_tex_options opts = { .lower_rect = true, };
NIR_PASS_V(nir, nir_lower_tex, &opts);
NIR_PASS(_, nir, nir_lower_tex, &opts);
}
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
@@ -66,7 +66,7 @@ st_nir_finish_builtin_nir(struct st_context *st, nir_shader *nir)
st_nir_lower_samplers(screen, nir, NULL, NULL);
st_nir_lower_uniforms(st, nir);
if (!screen->get_param(screen, PIPE_CAP_NIR_IMAGES_AS_DEREF))
NIR_PASS_V(nir, gl_nir_lower_images, false);
NIR_PASS(_, nir, gl_nir_lower_images, false);
if (screen->finalize_nir) {
char *msg = screen->finalize_nir(screen, nir);

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@@ -346,15 +346,15 @@ st_release_program(struct st_context *st, struct gl_program **p)
void
st_finalize_nir_before_variants(struct nir_shader *nir)
{
NIR_PASS_V(nir, nir_split_var_copies);
NIR_PASS_V(nir, nir_lower_var_copies);
NIR_PASS(_, nir, nir_split_var_copies);
NIR_PASS(_, nir, nir_lower_var_copies);
if (nir->options->lower_all_io_to_temps ||
nir->options->lower_all_io_to_elements ||
nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_GEOMETRY) {
NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, false);
NIR_PASS(_, nir, nir_lower_io_arrays_to_elements_no_indirects, false);
} else if (nir->info.stage == MESA_SHADER_FRAGMENT) {
NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects, true);
NIR_PASS(_, nir, nir_lower_io_arrays_to_elements_no_indirects, true);
}
/* st_nir_assign_vs_in_locations requires correct shader info. */
@@ -369,23 +369,23 @@ st_prog_to_nir_postprocess(struct st_context *st, nir_shader *nir,
{
struct pipe_screen *screen = st->screen;
NIR_PASS_V(nir, nir_lower_reg_intrinsics_to_ssa);
NIR_PASS(_, nir, nir_lower_reg_intrinsics_to_ssa);
nir_validate_shader(nir, "after st/ptn lower_reg_intrinsics_to_ssa");
/* Lower outputs to temporaries to avoid reading from output variables (which
* is permitted by the language but generally not implemented in HW).
*/
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
NIR_PASS(_, nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir),
true, false);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS(_, nir, nir_lower_global_vars_to_local);
NIR_PASS_V(nir, st_nir_lower_wpos_ytransform, prog, screen);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_compute_system_values, NULL);
NIR_PASS(_, nir, st_nir_lower_wpos_ytransform, prog, screen);
NIR_PASS(_, nir, nir_lower_system_values);
NIR_PASS(_, nir, nir_lower_compute_system_values, NULL);
/* Optimise NIR */
NIR_PASS_V(nir, nir_opt_constant_folding);
NIR_PASS(_, nir, nir_opt_constant_folding);
gl_nir_opts(nir);
st_finalize_nir_before_variants(nir);
@@ -602,7 +602,7 @@ lower_ucp(struct st_context *st,
struct gl_program_parameter_list *params)
{
if (nir->info.outputs_written & VARYING_BIT_CLIP_DIST0)
NIR_PASS_V(nir, nir_lower_clip_disable, ucp_enables);
NIR_PASS(_, nir, nir_lower_clip_disable, ucp_enables);
else {
struct pipe_screen *screen = st->screen;
bool can_compact = screen->get_param(screen,
@@ -623,16 +623,16 @@ lower_ucp(struct st_context *st,
if (nir->info.stage == MESA_SHADER_VERTEX ||
nir->info.stage == MESA_SHADER_TESS_EVAL) {
NIR_PASS_V(nir, nir_lower_clip_vs, ucp_enables,
NIR_PASS(_, nir, nir_lower_clip_vs, ucp_enables,
true, can_compact, clipplane_state);
} else if (nir->info.stage == MESA_SHADER_GEOMETRY) {
NIR_PASS_V(nir, nir_lower_clip_gs, ucp_enables,
NIR_PASS(_, nir, nir_lower_clip_gs, ucp_enables,
can_compact, clipplane_state);
}
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
NIR_PASS(_, nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(nir), true, false);
NIR_PASS_V(nir, nir_lower_global_vars_to_local);
NIR_PASS(_, nir, nir_lower_global_vars_to_local);
}
}
@@ -661,18 +661,18 @@ st_create_common_variant(struct st_context *st,
const nir_shader_compiler_options *options = ((nir_shader *)state.ir.nir)->options;
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
NIR_PASS(_, state.ir.nir, nir_lower_clamp_color_outputs);
finalize = true;
}
if (key->passthrough_edgeflags) {
NIR_PASS_V(state.ir.nir, nir_lower_passthrough_edgeflags);
NIR_PASS(_, state.ir.nir, nir_lower_passthrough_edgeflags);
finalize = true;
}
if (key->export_point_size) {
/* if flag is set, shader must export psiz */
_mesa_add_state_reference(params, point_size_state);
NIR_PASS_V(state.ir.nir, nir_lower_point_size_mov,
NIR_PASS(_, state.ir.nir, nir_lower_point_size_mov,
point_size_state);
finalize = true;
@@ -690,7 +690,7 @@ st_create_common_variant(struct st_context *st,
tex_opts.saturate_s = key->gl_clamp[0];
tex_opts.saturate_t = key->gl_clamp[1];
tex_opts.saturate_r = key->gl_clamp[2];
NIR_PASS_V(state.ir.nir, nir_lower_tex, &tex_opts);
NIR_PASS(_, state.ir.nir, nir_lower_tex, &tex_opts);
}
if (finalize || !st->allow_st_finalize_nir_twice) {
@@ -713,7 +713,7 @@ st_create_common_variant(struct st_context *st,
}
if (key->is_draw_shader) {
NIR_PASS_V(state.ir.nir, gl_nir_lower_images, false);
NIR_PASS(_, state.ir.nir, gl_nir_lower_images, false);
v->base.driver_shader = draw_create_vertex_shader(st->draw, &state);
}
else
@@ -883,38 +883,38 @@ st_create_fp_variant(struct st_context *st,
if (fp->ati_fs) {
if (key->fog) {
NIR_PASS_V(state.ir.nir, st_nir_lower_fog, key->fog, fp->Parameters);
NIR_PASS_V(state.ir.nir, nir_lower_io_to_temporaries,
NIR_PASS(_, state.ir.nir, st_nir_lower_fog, key->fog, fp->Parameters);
NIR_PASS(_, state.ir.nir, nir_lower_io_to_temporaries,
nir_shader_get_entrypoint(state.ir.nir),
true, false);
nir_lower_global_vars_to_local(state.ir.nir);
}
NIR_PASS_V(state.ir.nir, st_nir_lower_atifs_samplers, key->texture_index);
NIR_PASS(_, state.ir.nir, st_nir_lower_atifs_samplers, key->texture_index);
finalize = true;
}
if (key->clamp_color) {
NIR_PASS_V(state.ir.nir, nir_lower_clamp_color_outputs);
NIR_PASS(_, state.ir.nir, nir_lower_clamp_color_outputs);
finalize = true;
}
if (key->lower_flatshade) {
NIR_PASS_V(state.ir.nir, nir_lower_flatshade);
NIR_PASS(_, state.ir.nir, nir_lower_flatshade);
finalize = true;
}
if (key->lower_alpha_func != COMPARE_FUNC_ALWAYS) {
_mesa_add_state_reference(params, alpha_ref_state);
NIR_PASS_V(state.ir.nir, nir_lower_alpha_test, key->lower_alpha_func,
NIR_PASS(_, state.ir.nir, nir_lower_alpha_test, key->lower_alpha_func,
false, alpha_ref_state);
finalize = true;
}
if (key->lower_two_sided_color) {
bool face_sysval = st->ctx->Const.GLSLFrontFacingIsSysVal;
NIR_PASS_V(state.ir.nir, nir_lower_two_sided_color, face_sysval);
NIR_PASS(_, state.ir.nir, nir_lower_two_sided_color, face_sysval);
finalize = true;
}
@@ -939,7 +939,7 @@ st_create_fp_variant(struct st_context *st,
tex_opts.saturate_s = key->gl_clamp[0];
tex_opts.saturate_t = key->gl_clamp[1];
tex_opts.saturate_r = key->gl_clamp[2];
NIR_PASS_V(state.ir.nir, nir_lower_tex, &tex_opts);
NIR_PASS(_, state.ir.nir, nir_lower_tex, &tex_opts);
finalize = true;
}
@@ -953,7 +953,7 @@ st_create_fp_variant(struct st_context *st,
options.sampler = variant->bitmap_sampler;
options.swizzle_xxxx = st->bitmap.tex_format == PIPE_FORMAT_R8_UNORM;
NIR_PASS_V(state.ir.nir, nir_lower_bitmap, &options);
NIR_PASS(_, state.ir.nir, nir_lower_bitmap, &options);
finalize = true;
}
@@ -987,7 +987,7 @@ st_create_fp_variant(struct st_context *st,
memcpy(options.texcoord_state_tokens, texcoord_state,
sizeof(options.texcoord_state_tokens));
NIR_PASS_V(state.ir.nir, nir_lower_drawpixels, &options);
NIR_PASS(_, state.ir.nir, nir_lower_drawpixels, &options);
finalize = true;
}
@@ -1021,7 +1021,7 @@ st_create_fp_variant(struct st_context *st,
options.bt709_external = key->external.bt709;
options.bt2020_external = key->external.bt2020;
options.yuv_full_range_external = key->external.yuv_full_range;
NIR_PASS_V(state.ir.nir, nir_lower_tex, &options);
NIR_PASS(_, state.ir.nir, nir_lower_tex, &options);
finalize = true;
need_lower_tex_src_plane = true;
}
@@ -1034,7 +1034,7 @@ st_create_fp_variant(struct st_context *st,
/* This pass needs to happen *after* nir_lower_sampler */
if (unlikely(need_lower_tex_src_plane)) {
NIR_PASS_V(state.ir.nir, st_nir_lower_tex_src_plane,
NIR_PASS(_, state.ir.nir, st_nir_lower_tex_src_plane,
~fp->SamplersUsed,
key->external.lower_nv12 | key->external.lower_nv21 |
key->external.lower_xy_uxvx | key->external.lower_xy_vxux |
@@ -1050,7 +1050,7 @@ st_create_fp_variant(struct st_context *st,
* breaks with mesa. Replace the shadow sampler with a normal one here
*/
if (!fp->shader_program && ~key->depth_textures & fp->ShadowSamplers) {
NIR_PASS_V(state.ir.nir, nir_remove_tex_shadow,
NIR_PASS(_, state.ir.nir, nir_remove_tex_shadow,
~key->depth_textures & fp->ShadowSamplers);
finalize = true;
}
@@ -1371,7 +1371,7 @@ st_program_string_notify( struct gl_context *ctx,
if (st->lower_point_size &&
gl_nir_can_add_pointsize_to_program(&st->ctx->Const, prog)) {
prog->skip_pointsize_xfb = true;
NIR_PASS_V(prog->nir, gl_nir_add_point_size);
NIR_PASS(_, prog->nir, gl_nir_add_point_size);
}
}