glsl: Retire dround lowering.
We have competent lowering in NIR already available. Drivers exposing CAP_DOUBLES but not SHADER_CAP_DROUND: - d3d12 (NIR lowers ~0 if the underlying impl doesn't do floats) - svga (Now sets the NIR lowering options) - softpipe (Doesn't do GL4 so you can't use doubles anyway) - llvmpipe (Lowers dround_even in NIR and passees the rest through successfully) - zink (NIR lowers ~0 if the underlying impl doesn't do floats, otherwise passes things through successfully, except needed dround_even lowering to avoid lavapipe regression with native doubles) - r600 (sets NIR rounding lowering flags, and lowers all fsign) Reviewed-by: Marek Olšák <marek.olsak@amd.com> Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25777>
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@@ -740,8 +740,6 @@ support different features.
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samplers.
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* ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
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sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
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* ``PIPE_SHADER_CAP_DROUND_SUPPORTED``: Whether double precision rounding
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is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
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* ``PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE``: Whether the driver doesn't
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ignore tgsi_declaration_range::Last for shader inputs and outputs.
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* ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
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