nir: Remove deref chain support from split_var_copies

Acked-by: Rob Clark <robdclark@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2018-04-02 16:24:10 -07:00
parent 636256cdc7
commit aeb4bbfd1e

View File

@@ -62,204 +62,6 @@
* possibly a few wildcard array dereferences.
*/
struct split_var_copies_state {
nir_shader *shader;
void *dead_ctx;
bool progress;
};
/* Recursively constructs deref chains to split a copy instruction into
* multiple (if needed) copy instructions with full-length deref chains.
* External callers of this function should pass the tail and head of the
* deref chains found as the source and destination of the copy instruction
* into this function.
*
* \param old_copy The copy instruction we are splitting
* \param dest_head The head of the destination deref chain we are building
* \param src_head The head of the source deref chain we are building
* \param dest_tail The tail of the destination deref chain we are building
* \param src_tail The tail of the source deref chain we are building
* \param state The current split_var_copies_state object
*/
static void
split_var_copy_instr(nir_intrinsic_instr *old_copy,
nir_deref_var *dest_head, nir_deref_var *src_head,
nir_deref *dest_tail, nir_deref *src_tail,
struct split_var_copies_state *state)
{
assert(src_tail->type == dest_tail->type);
/* Make sure these really are the tails of the deref chains */
assert(dest_tail->child == NULL);
assert(src_tail->child == NULL);
switch (glsl_get_base_type(src_tail->type)) {
case GLSL_TYPE_ARRAY: {
/* Make a wildcard dereference */
nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
deref->deref.type = glsl_get_array_element(src_tail->type);
deref->deref_array_type = nir_deref_array_type_wildcard;
/* Set the tail of both as the newly created wildcard deref. It is
* safe to use the same wildcard in both places because a) we will be
* copying it before we put it in an actual instruction and b)
* everything that will potentially add another link in the deref
* chain will also add the same thing to both chains.
*/
src_tail->child = &deref->deref;
dest_tail->child = &deref->deref;
split_var_copy_instr(old_copy, dest_head, src_head,
dest_tail->child, src_tail->child, state);
/* Set it back to the way we found it */
src_tail->child = NULL;
dest_tail->child = NULL;
break;
}
case GLSL_TYPE_STRUCT:
/* This is the only part that actually does any interesting
* splitting. For array types, we just use wildcards and resolve
* them later. For structure types, we need to emit one copy
* instruction for every structure element. Because we may have
* structs inside structs, we just recurse and let the next level
* take care of any additional structures.
*/
for (unsigned i = 0; i < glsl_get_length(src_tail->type); i++) {
nir_deref_struct *deref = nir_deref_struct_create(state->dead_ctx, i);
deref->deref.type = glsl_get_struct_field(src_tail->type, i);
/* Set the tail of both as the newly created structure deref. It
* is safe to use the same wildcard in both places because a) we
* will be copying it before we put it in an actual instruction
* and b) everything that will potentially add another link in the
* deref chain will also add the same thing to both chains.
*/
src_tail->child = &deref->deref;
dest_tail->child = &deref->deref;
split_var_copy_instr(old_copy, dest_head, src_head,
dest_tail->child, src_tail->child, state);
}
/* Set it back to the way we found it */
src_tail->child = NULL;
dest_tail->child = NULL;
break;
case GLSL_TYPE_UINT:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT:
case GLSL_TYPE_INT16:
case GLSL_TYPE_INT64:
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
if (glsl_type_is_matrix(src_tail->type)) {
nir_deref_array *deref = nir_deref_array_create(state->dead_ctx);
deref->deref.type = glsl_get_column_type(src_tail->type);
deref->deref_array_type = nir_deref_array_type_wildcard;
/* Set the tail of both as the newly created wildcard deref. It
* is safe to use the same wildcard in both places because a) we
* will be copying it before we put it in an actual instruction
* and b) everything that will potentially add another link in the
* deref chain will also add the same thing to both chains.
*/
src_tail->child = &deref->deref;
dest_tail->child = &deref->deref;
split_var_copy_instr(old_copy, dest_head, src_head,
dest_tail->child, src_tail->child, state);
/* Set it back to the way we found it */
src_tail->child = NULL;
dest_tail->child = NULL;
} else {
/* At this point, we have fully built our deref chains and can
* actually add the new copy instruction.
*/
nir_intrinsic_instr *new_copy =
nir_intrinsic_instr_create(state->shader, nir_intrinsic_copy_var);
/* We need to make copies because a) this deref chain actually
* belongs to the copy instruction and b) the deref chains may
* have some of the same links due to the way we constructed them
*/
new_copy->variables[0] = nir_deref_var_clone(dest_head, new_copy);
new_copy->variables[1] = nir_deref_var_clone(src_head, new_copy);
/* Emit the copy instruction after the old instruction. We'll
* remove the old one later.
*/
nir_instr_insert_after(&old_copy->instr, &new_copy->instr);
state->progress = true;
}
break;
case GLSL_TYPE_SAMPLER:
case GLSL_TYPE_IMAGE:
case GLSL_TYPE_ATOMIC_UINT:
case GLSL_TYPE_INTERFACE:
default:
unreachable("Cannot copy these types");
}
}
static bool
split_var_copies_block(nir_block *block, struct split_var_copies_state *state)
{
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrinsic = nir_instr_as_intrinsic(instr);
if (intrinsic->intrinsic != nir_intrinsic_copy_var)
continue;
nir_deref_var *dest_head = intrinsic->variables[0];
nir_deref_var *src_head = intrinsic->variables[1];
nir_deref *dest_tail = nir_deref_tail(&dest_head->deref);
nir_deref *src_tail = nir_deref_tail(&src_head->deref);
switch (glsl_get_base_type(src_tail->type)) {
case GLSL_TYPE_ARRAY:
case GLSL_TYPE_STRUCT:
split_var_copy_instr(intrinsic, dest_head, src_head,
dest_tail, src_tail, state);
nir_instr_remove(&intrinsic->instr);
ralloc_steal(state->dead_ctx, instr);
break;
case GLSL_TYPE_FLOAT:
case GLSL_TYPE_FLOAT16:
case GLSL_TYPE_DOUBLE:
if (glsl_type_is_matrix(src_tail->type)) {
split_var_copy_instr(intrinsic, dest_head, src_head,
dest_tail, src_tail, state);
nir_instr_remove(&intrinsic->instr);
ralloc_steal(state->dead_ctx, instr);
}
break;
case GLSL_TYPE_INT:
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT16:
case GLSL_TYPE_UINT16:
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_BOOL:
assert(!glsl_type_is_matrix(src_tail->type));
break;
default:
unreachable("Invalid type");
break;
}
}
return true;
}
static void
split_deref_copy_instr(nir_builder *b,
nir_deref_instr *dst, nir_deref_instr *src)
@@ -282,18 +84,12 @@ split_deref_copy_instr(nir_builder *b,
static bool
split_var_copies_impl(nir_function_impl *impl)
{
struct split_var_copies_state state;
state.shader = impl->function->shader;
state.dead_ctx = ralloc_context(NULL);
state.progress = false;
bool progress = false;
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block(block, impl) {
split_var_copies_block(block, &state);
nir_foreach_instr_safe(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
@@ -310,18 +106,16 @@ split_var_copies_impl(nir_function_impl *impl)
nir_instr_as_deref(copy->src[1].ssa->parent_instr);
split_deref_copy_instr(&b, dst, src);
state.progress = true;
progress = true;
}
}
ralloc_free(state.dead_ctx);
if (state.progress) {
if (progress) {
nir_metadata_preserve(impl, nir_metadata_block_index |
nir_metadata_dominance);
}
return state.progress;
return progress;
}
bool
@@ -329,6 +123,8 @@ nir_split_var_copies(nir_shader *shader)
{
bool progress = false;
nir_assert_unlowered_derefs(shader, nir_lower_load_store_derefs);
nir_foreach_function(function, shader) {
if (function->impl)
progress = split_var_copies_impl(function->impl) || progress;