intel/compiler: Drop unused surface opcodes

The unused typed surface read/write support in the vec4 back-end has
been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all
image and buffer ops.  There's no reason to keep these opcodes around
anymore.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Jason Ekstrand
2019-02-21 10:14:17 -06:00
parent a04c737215
commit aeaba24fcb
7 changed files with 0 additions and 60 deletions

View File

@@ -404,7 +404,6 @@ enum opcode {
*/
SHADER_OPCODE_UNTYPED_ATOMIC,
SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL,
SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT,
SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL,
SHADER_OPCODE_UNTYPED_SURFACE_READ,
SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL,
@@ -426,11 +425,8 @@ enum opcode {
SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL,
SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL,
SHADER_OPCODE_TYPED_ATOMIC,
SHADER_OPCODE_TYPED_ATOMIC_LOGICAL,
SHADER_OPCODE_TYPED_SURFACE_READ,
SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL,
SHADER_OPCODE_TYPED_SURFACE_WRITE,
SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL,
SHADER_OPCODE_RND_MODE,
@@ -442,9 +438,7 @@ enum opcode {
* opcode, but instead of taking a single payload blog they expect their
* arguments separately as individual sources, like untyped write/read.
*/
SHADER_OPCODE_BYTE_SCATTERED_READ,
SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL,
SHADER_OPCODE_BYTE_SCATTERED_WRITE,
SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL,
SHADER_OPCODE_MEMORY_FENCE,

View File

@@ -222,14 +222,8 @@ fs_inst::is_send_from_grf() const
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_READ:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case SHADER_OPCODE_URB_WRITE_SIMD8:
case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
@@ -287,14 +281,8 @@ fs_inst::is_control_source(unsigned arg) const
case SHADER_OPCODE_TG4_OFFSET:
case SHADER_OPCODE_SAMPLEINFO:
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_READ:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
return arg == 1 || arg == 2;
case SHADER_OPCODE_SEND:
@@ -966,16 +954,10 @@ fs_inst::size_read(int arg) const
case SHADER_OPCODE_URB_READ_SIMD8:
case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_READ:
if (arg == 0)
return mlen * REG_SIZE;
break;

View File

@@ -710,14 +710,8 @@ fs_visitor::try_constant_propagate(fs_inst *inst, acp_entry *entry)
break;
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_READ:
/* We only propagate into the surface argument of the
* instruction. Everything else goes through LOAD_PAYLOAD.
*/

View File

@@ -55,9 +55,7 @@ can_omit_write(const fs_inst *inst)
switch (inst->opcode) {
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
return true;
default:

View File

@@ -368,8 +368,6 @@ schedule_node::set_latency_gen7(bool is_haswell)
break;
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
case SHADER_OPCODE_TYPED_ATOMIC:
/* Test code:
* mov(8) g112<1>ud 0x00000000ud { align1 WE_all 1Q };
* mov(1) g112.7<1>ud g1.7<0,1,0>ud { align1 WE_all };
@@ -389,8 +387,6 @@ schedule_node::set_latency_gen7(bool is_haswell)
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
/* Test code:
* mov(8) g112<1>UD 0x00000000UD { align1 WE_all 1Q };
* mov(1) g112.7<1>UD g1.7<0,1,0>UD { align1 WE_all };

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@@ -280,8 +280,6 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
return "untyped_atomic";
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
return "untyped_atomic_logical";
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
return "untyped_atomic_float";
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
return "untyped_atomic_float_logical";
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
@@ -304,16 +302,10 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
return "a64_untyped_atomic_logical";
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
return "a64_untyped_atomic_float_logical";
case SHADER_OPCODE_TYPED_ATOMIC:
return "typed_atomic";
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
return "typed_atomic_logical";
case SHADER_OPCODE_TYPED_SURFACE_READ:
return "typed_surface_read";
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
return "typed_surface_read_logical";
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
return "typed_surface_write";
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
return "typed_surface_write_logical";
case SHADER_OPCODE_MEMORY_FENCE:
@@ -322,12 +314,8 @@ brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
/* For an interlock we actually issue a memory fence via sendc. */
return "interlock";
case SHADER_OPCODE_BYTE_SCATTERED_READ:
return "byte_scattered_read";
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
return "byte_scattered_read_logical";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
return "byte_scattered_write";
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
return "byte_scattered_write_logical";
@@ -1015,7 +1003,6 @@ backend_instruction::has_side_effects() const
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
@@ -1024,11 +1011,8 @@ backend_instruction::has_side_effects() const
case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
case SHADER_OPCODE_MEMORY_FENCE:
case SHADER_OPCODE_INTERLOCK:
@@ -1058,9 +1042,7 @@ backend_instruction::is_volatile() const
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
case SHADER_OPCODE_BYTE_SCATTERED_READ:
case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:

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@@ -156,9 +156,6 @@ vec4_instruction::is_send_from_grf()
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case VEC4_OPCODE_URB_READ:
case TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
@@ -215,9 +212,6 @@ vec4_instruction::size_read(unsigned arg) const
case SHADER_OPCODE_UNTYPED_ATOMIC:
case SHADER_OPCODE_UNTYPED_SURFACE_READ:
case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
case SHADER_OPCODE_TYPED_ATOMIC:
case SHADER_OPCODE_TYPED_SURFACE_READ:
case SHADER_OPCODE_TYPED_SURFACE_WRITE:
case TCS_OPCODE_URB_WRITE:
if (arg == 0)
return mlen * REG_SIZE;