intel/compiler: Drop unused surface opcodes
The unused typed surface read/write support in the vec4 back-end has been dropped and the fs back-end now uses SHADER_OPCODE_SEND for all image and buffer ops. There's no reason to keep these opcodes around anymore. Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
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@@ -368,8 +368,6 @@ schedule_node::set_latency_gen7(bool is_haswell)
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break;
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case SHADER_OPCODE_UNTYPED_ATOMIC:
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case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
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case SHADER_OPCODE_TYPED_ATOMIC:
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/* Test code:
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* mov(8) g112<1>ud 0x00000000ud { align1 WE_all 1Q };
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* mov(1) g112.7<1>ud g1.7<0,1,0>ud { align1 WE_all };
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@@ -389,8 +387,6 @@ schedule_node::set_latency_gen7(bool is_haswell)
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case SHADER_OPCODE_UNTYPED_SURFACE_READ:
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case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
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case SHADER_OPCODE_TYPED_SURFACE_READ:
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case SHADER_OPCODE_TYPED_SURFACE_WRITE:
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/* Test code:
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* mov(8) g112<1>UD 0x00000000UD { align1 WE_all 1Q };
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* mov(1) g112.7<1>UD g1.7<0,1,0>UD { align1 WE_all };
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