diff --git a/src/microsoft/compiler/dxil_nir.c b/src/microsoft/compiler/dxil_nir.c index 97ad6f1cf67..2e86eb05879 100644 --- a/src/microsoft/compiler/dxil_nir.c +++ b/src/microsoft/compiler/dxil_nir.c @@ -267,6 +267,7 @@ lower_load_ssbo(nir_builder *b, nir_intrinsic_instr *intr) nir_ssa_def *buffer = intr->src[0].ssa; nir_ssa_def *offset = nir_iand(b, intr->src[1].ssa, nir_imm_int(b, ~3)); + enum gl_access_qualifier access = nir_intrinsic_access(intr); unsigned bit_size = nir_dest_bit_size(intr->dest); unsigned num_components = nir_dest_num_components(intr->dest); unsigned num_bits = num_components * bit_size; @@ -289,7 +290,8 @@ lower_load_ssbo(nir_builder *b, nir_intrinsic_instr *intr) nir_load_ssbo(b, DIV_ROUND_UP(subload_num_bits, 32), 32, buffer, nir_iadd(b, offset, nir_imm_int(b, i / 8)), .align_mul = 4, - .align_offset = 0); + .align_offset = 0, + .access = access); /* If we have 2 bytes or less to load we need to adjust the u32 value so * we can always extract the LSB.