more work on GL_ARB_texture_compression

This commit is contained in:
Brian Paul
2000-05-24 14:04:06 +00:00
parent 98b88b3e70
commit aea66b135e
4 changed files with 437 additions and 56 deletions

View File

@@ -640,6 +640,34 @@ struct dd_function_table {
* Core Mesa will perform any image format/type conversions that are needed.
*/
GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
GLint level, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
GLint level, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
GLint level, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLboolean *retainInternalCopy);
/* Called by glCompressedTexImage1/2/3D.
* Arguments:
* <target>, <level>, <internalFormat>, <data> are user specified.
* <texObj> is the target texture object.
* <texImage> is the target texture image. It will have the texture
* width, height, depth, border and internalFormat information.
* <retainInternalCopy> is returned by this function and indicates whether
* core Mesa should keep an internal copy of the texture image.
* Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
* should do the job.
*/
void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
const GLfloat *param );
/* Called by glTexEnv*().

View File

@@ -1,4 +1,4 @@
/* $Id: extensions.c,v 1.28 2000/05/23 20:10:49 brianp Exp $ */
/* $Id: extensions.c,v 1.29 2000/05/24 14:04:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -71,6 +71,7 @@ static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_ON, "GL_EXT_shared_texture_palette" },
{ ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
{ DEFAULT_ON, "GL_EXT_texture3D" },
{ DEFAULT_OFF, "GL_EXT_texture_compression_s3tc" },
{ DEFAULT_OFF, "GL_EXT_texture_env" },
{ DEFAULT_ON, "GL_EXT_texture_env_add" },
{ ALWAYS_ENABLED, "GL_EXT_texture_object" },
@@ -87,7 +88,8 @@ static struct { int enabled; const char *name; } default_extensions[] = {
{ DEFAULT_ON, "GL_SGI_color_table" },
{ DEFAULT_ON, "GL_SGIS_pixel_texture" },
{ DEFAULT_ON, "GL_SGIS_texture_edge_clamp" },
{ DEFAULT_ON, "GL_SGIX_pixel_texture" }
{ DEFAULT_ON, "GL_SGIX_pixel_texture" },
{ DEFAULT_OFF, "GL_3DFX_texture_compression_FXT1" }
};
@@ -103,6 +105,8 @@ update_extension_flags( GLcontext *ctx )
ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1");
}

View File

@@ -137,15 +137,23 @@ logbase2( int n )
* Return -1 if invalid enum.
*/
GLint
_mesa_base_tex_format( GLint format )
_mesa_base_tex_format( GLcontext *ctx, GLint format )
{
switch (format) {
case GL_COMPRESSED_ALPHA_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression)
return -1;
/* fall-through */
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
case GL_COMPRESSED_LUMINANCE_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression)
return -1;
/* fall-through */
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
@@ -153,6 +161,10 @@ _mesa_base_tex_format( GLint format )
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression)
return -1;
/* fall-through */
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
@@ -162,12 +174,31 @@ _mesa_base_tex_format( GLint format )
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return GL_LUMINANCE_ALPHA;
case GL_COMPRESSED_INTENSITY_ARB:
if (ctx && !ctx->Extensions.HaveTextureCompression)
return -1;
/* fall-through */
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
case GL_COMPRESSED_RGB_ARB:
if (ctx && ctx->Extensions.HaveTextureCompression)
return GL_RGB;
else
return -1;
case GL_COMPRESSED_RGB_FXT1_3DFX:
if (ctx && ctx->Extensions.HaveTextureCompressionFXT1)
return GL_RGB;
else
return -1;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
if (ctx && ctx->Extensions.HaveTextureCompressionS3TC)
return GL_RGB;
else
return -1;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
@@ -178,6 +209,23 @@ _mesa_base_tex_format( GLint format )
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
case GL_COMPRESSED_RGBA_ARB:
if (ctx && ctx->Extensions.HaveTextureCompression)
return GL_RGBA;
else
return -1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
if (ctx && ctx->Extensions.HaveTextureCompressionFXT1)
return GL_RGBA;
else
return -1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
if (ctx && ctx->Extensions.HaveTextureCompressionS3TC)
return GL_RGBA;
else
return -1;
case 4:
case GL_RGBA:
case GL_RGBA2:
@@ -275,6 +323,33 @@ components_in_intformat( GLint format )
}
/*
* Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
* otherwise.
*/
static GLboolean
is_compressed_format(GLenum internalFormat)
{
switch (internalFormat) {
case GL_COMPRESSED_ALPHA_ARB:
case GL_COMPRESSED_LUMINANCE_ARB:
case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
case GL_COMPRESSED_INTENSITY_ARB:
case GL_COMPRESSED_RGB_ARB:
case GL_COMPRESSED_RGBA_ARB:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/*
* Examine the texImage->Format field and set the Red, Green, Blue, etc
@@ -442,7 +517,7 @@ init_texture_image( struct gl_texture_image *img,
{
ASSERT(img);
ASSERT(!img->Data);
img->Format = (GLenum) _mesa_base_tex_format(internalFormat);
img->Format = (GLenum) _mesa_base_tex_format(NULL, internalFormat);
set_teximage_component_sizes( img );
img->IntFormat = (GLenum) internalFormat;
img->Border = border;
@@ -462,6 +537,7 @@ init_texture_image( struct gl_texture_image *img,
img->Height2 = 1 << img->HeightLog2;
img->Depth2 = 1 << img->DepthLog2;
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
img->IsCompressed = is_compressed_format(internalFormat);
}
@@ -478,6 +554,19 @@ _mesa_free_texture_image( struct gl_texture_image *teximage )
/*
* Return number of bytes of storage needed to store a compressed texture
* image.
*/
GLuint
_mesa_compressed_image_size(GLenum internalFormat,
GLint width, GLint height, GLint depth)
{
return 0;
}
/*
* Given a texture unit and a texture target, return the corresponding
* texture object.
@@ -886,7 +975,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
return GL_TRUE;
}
iformat = _mesa_base_tex_format( internalFormat );
iformat = _mesa_base_tex_format( ctx, internalFormat );
if (iformat < 0) {
if (!isProxy) {
char message[100];
@@ -896,16 +985,18 @@ texture_error_check( GLcontext *ctx, GLenum target,
return GL_TRUE;
}
if (!_mesa_is_legal_format_and_type( format, type )) {
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
* is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
*/
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(format or type)", dimensions);
gl_error(ctx, GL_INVALID_OPERATION, message);
if (!is_compressed_format(internalFormat)) {
if (!_mesa_is_legal_format_and_type( format, type )) {
/* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
* is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
*/
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(format or type)", dimensions);
gl_error(ctx, GL_INVALID_OPERATION, message);
}
return GL_TRUE;
}
return GL_TRUE;
}
/* if we get here, the parameters are OK */
@@ -1100,7 +1191,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
iformat = _mesa_base_tex_format( internalFormat );
iformat = _mesa_base_tex_format( ctx, internalFormat );
if (iformat < 0) {
char message[100];
sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
@@ -1243,8 +1334,8 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 1, width, 1, 1, border )) {
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 1, width, 1, 1, border)) {
return; /* error in texture image was detected */
}
@@ -1313,21 +1404,18 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
}
else if (target==GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 1, width, 1, 1, border )) {
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 1, width, 1, 1, border)) {
/* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy1D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format;
set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] );
ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalFormat;
ctx->Texture.Proxy1D->Image[level]->Border = border;
ctx->Texture.Proxy1D->Image[level]->Width = width;
ctx->Texture.Proxy1D->Image[level]->Height = 1;
ctx->Texture.Proxy1D->Image[level]->Depth = 1;
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy1D->Image[level],
width, 1, 1, border, internalFormat);
}
}
else {
@@ -1354,8 +1442,8 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 2, width, height, 1, border )) {
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 2, width, height, 1, border)) {
return; /* error in texture image was detected */
}
@@ -1434,21 +1522,18 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
}
else if (target==GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 2, width, height, 1, border )) {
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 2, width, height, 1, border)) {
/* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy2D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format;
set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] );
ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalFormat;
ctx->Texture.Proxy2D->Image[level]->Border = border;
ctx->Texture.Proxy2D->Image[level]->Width = width;
ctx->Texture.Proxy2D->Image[level]->Height = height;
ctx->Texture.Proxy2D->Image[level]->Depth = 1;
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy1D->Image[level],
width, height, 1, border, internalFormat);
}
}
else {
@@ -1476,9 +1561,8 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 3, width, height, depth,
border )) {
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 3, width, height, depth, border)) {
return; /* error in texture image was detected */
}
@@ -1546,24 +1630,20 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
gl_put_texobj_on_dirty_list( ctx, texObj );
ctx->NewState |= NEW_TEXTURING;
}
else if (target==GL_PROXY_TEXTURE_3D_EXT) {
else if (target==GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check( ctx, target, level, internalFormat,
format, type, 3, width, height, depth,
border )) {
if (texture_error_check(ctx, target, level, internalFormat,
format, type, 3, width, height, depth, border)) {
/* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy3D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format;
set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] );
ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalFormat;
ctx->Texture.Proxy3D->Image[level]->Border = border;
ctx->Texture.Proxy3D->Image[level]->Width = width;
ctx->Texture.Proxy3D->Image[level]->Height = height;
ctx->Texture.Proxy3D->Image[level]->Depth = depth;
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy1D->Image[level],
width, height, depth, border, internalFormat);
}
}
else {
@@ -2374,28 +2454,292 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
void
_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLenum internalFormat, GLsizei width,
GLint border, GLsizei imageSize,
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage1DARB");
if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
return; /* error in texture image was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = texUnit->CurrentD[1];
texImage = texObj->Image[level];
if (!texImage) {
texImage = _mesa_alloc_texture_image();
texObj->Image[level] = texImage;
if (!texImage) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
return;
}
}
else if (texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, 1, 1, border, internalFormat);
/* process the texture image */
if (data) {
GLboolean retain = GL_TRUE;
GLboolean success = GL_FALSE;
if (ctx->Driver.CompressedTexImage1D) {
success = (*ctx->Driver.CompressedTexImage1D)( ctx, target, level,
data, texObj, texImage, &retain);
}
if (retain || !success) {
/* make internal copy of the texture image */
GLuint imageSize = _mesa_compressed_image_size(internalFormat,
width, 1, 1);
texImage->Data = MALLOC(imageSize);
if (texImage->Data) {
MEMCPY(texImage->Data, data, imageSize);
}
}
if (!retain && texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
}
else {
make_null_texture(texImage);
if (ctx->Driver.CompressedTexImage1D) {
GLboolean retain;
(*ctx->Driver.CompressedTexImage1D)( ctx, target, level,
texImage->Data, texObj, texImage, &retain);
}
}
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
ctx->NewState |= NEW_TEXTURING;
}
else if (target == GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
/* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy1D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy1D->Image[level],
width, 1, 1, border, internalFormat);
}
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" );
return;
}
}
void
_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLenum internalFormat, GLsizei width,
GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage2DARB");
if (target == GL_TEXTURE_2D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, 1, border)) {
return; /* error in texture image was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = texUnit->CurrentD[2];
texImage = texObj->Image[level];
if (!texImage) {
texImage = _mesa_alloc_texture_image();
texObj->Image[level] = texImage;
if (!texImage) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
return;
}
}
else if (texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, height, 1, border, internalFormat);
/* process the texture image */
if (data) {
GLboolean retain = GL_TRUE;
GLboolean success = GL_FALSE;
if (ctx->Driver.CompressedTexImage2D) {
success = (*ctx->Driver.CompressedTexImage2D)( ctx, target, level,
data, texObj, texImage, &retain);
}
if (retain || !success) {
/* make internal copy of the texture image */
GLuint imageSize = _mesa_compressed_image_size(internalFormat,
width, height, 1);
texImage->Data = MALLOC(imageSize);
if (texImage->Data) {
MEMCPY(texImage->Data, data, imageSize);
}
}
if (!retain && texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
}
else {
make_null_texture(texImage);
if (ctx->Driver.CompressedTexImage2D) {
GLboolean retain;
(*ctx->Driver.CompressedTexImage2D)( ctx, target, level,
texImage->Data, texObj, texImage, &retain);
}
}
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
ctx->NewState |= NEW_TEXTURING;
}
else if (target == GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
/* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy2D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy2D->Image[level],
width, 1, 1, border, internalFormat);
}
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" );
return;
}
}
void
_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
GLenum internalformat, GLsizei width,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth, GLint border,
GLsizei imageSize, const GLvoid *data)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage3DARB");
if (target == GL_TEXTURE_1D) {
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, depth, border)) {
return; /* error in texture image was detected */
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = texUnit->CurrentD[3];
texImage = texObj->Image[level];
if (!texImage) {
texImage = _mesa_alloc_texture_image();
texObj->Image[level] = texImage;
if (!texImage) {
gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
return;
}
}
else if (texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
/* setup the teximage struct's fields */
init_texture_image(texImage, width, height, depth, border, internalFormat);
/* process the texture image */
if (data) {
GLboolean retain = GL_TRUE;
GLboolean success = GL_FALSE;
if (ctx->Driver.CompressedTexImage3D) {
success = (*ctx->Driver.CompressedTexImage3D)( ctx, target, level,
data, texObj, texImage, &retain);
}
if (retain || !success) {
/* make internal copy of the texture image */
GLuint imageSize = _mesa_compressed_image_size(internalFormat,
width, height, depth);
texImage->Data = MALLOC(imageSize);
if (texImage->Data) {
MEMCPY(texImage->Data, data, imageSize);
}
}
if (!retain && texImage->Data) {
FREE(texImage->Data);
texImage->Data = NULL;
}
}
else {
make_null_texture(texImage);
if (ctx->Driver.CompressedTexImage3D) {
GLboolean retain;
(*ctx->Driver.CompressedTexImage3D)( ctx, target, level,
texImage->Data, texObj, texImage, &retain);
}
}
/* state update */
gl_put_texobj_on_dirty_list( ctx, texObj );
ctx->NewState |= NEW_TEXTURING;
}
else if (target == GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
if (texture_error_check(ctx, target, level, internalFormat,
GL_NONE, GL_NONE, 1, width, height, depth, border)) {
/* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy3D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
/* if no error, update proxy texture image parameters */
init_texture_image(ctx->Texture.Proxy3D->Image[level],
width, 1, 1, border, internalFormat);
}
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" );
return;
}
}

View File

@@ -1,4 +1,4 @@
/* $Id: teximage.h,v 1.9 2000/05/23 20:10:50 brianp Exp $ */
/* $Id: teximage.h,v 1.10 2000/05/24 14:04:06 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -36,7 +36,7 @@
extern GLint
_mesa_base_tex_format( GLint format );
_mesa_base_tex_format( GLcontext *ctx, GLint format );
extern struct gl_texture_image *
@@ -47,6 +47,11 @@ extern void
_mesa_free_texture_image( struct gl_texture_image *teximage );
extern GLuint
_mesa_compressed_image_size(GLenum internalFormat,
GLint width, GLint height, GLint depth);
extern struct gl_texture_object *
_mesa_select_tex_object(GLcontext *ctx, struct gl_texture_unit *texUnit,
GLenum target);