anv: bump pool bucket max allocation size
Age of Empire IV generates a shader of ~2.3Mb on DG2 which is above the limit we currently have. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Cc: mesa-stable Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19669>
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@@ -739,7 +739,7 @@ struct anv_fixed_size_state_pool {
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};
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#define ANV_MIN_STATE_SIZE_LOG2 6
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#define ANV_MAX_STATE_SIZE_LOG2 21
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#define ANV_MAX_STATE_SIZE_LOG2 22
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#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2 + 1)
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