added blurb about NVIDIA extensions
This commit is contained in:
@@ -27,6 +27,14 @@
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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*/
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/*
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* Regarding GL_NV_light_max_exponent:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "glheader.h"
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#include "colormac.h"
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#include "colormac.h"
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@@ -1,8 +1,8 @@
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.0
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*
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -28,6 +28,15 @@
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* \author Brian Paul
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* \author Brian Paul
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*/
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*/
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/*
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* Regarding GL_NV_fragment_program:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "glheader.h"
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#include "context.h"
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#include "context.h"
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#include "hash.h"
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#include "hash.h"
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@@ -1,8 +1,8 @@
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.0
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*
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -28,6 +28,14 @@
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* \author Brian Paul
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* \author Brian Paul
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*/
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*/
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/*
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* Regarding GL_NV_fragment/vertex_program, GL_NV_vertex_program1_1, etc:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "glheader.h"
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#include "context.h"
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#include "context.h"
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@@ -28,6 +28,14 @@
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* \author Brian Paul
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* \author Brian Paul
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*/
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*/
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/*
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* Regarding GL_NV_vertex_program, GL_NV_vertex_program1_1:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "glheader.h"
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#include "context.h"
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#include "context.h"
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@@ -1,8 +1,8 @@
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.0
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*
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -22,6 +22,14 @@
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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*/
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/*
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* Regarding GL_NV_blend_square:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "glheader.h"
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@@ -1,8 +1,8 @@
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.0
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*
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -22,6 +22,14 @@
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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*/
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/*
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* Regarding GL_NV_fragment_program:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "glheader.h"
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#include "colormac.h"
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#include "colormac.h"
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@@ -1,9 +1,8 @@
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.0
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*
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -23,6 +22,15 @@
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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*/
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/*
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* Regarding GL_NV_point_sprite:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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/*
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/*
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* Point rendering template code.
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* Point rendering template code.
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@@ -1,8 +1,8 @@
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/*
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/*
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* Mesa 3-D graphics library
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* Mesa 3-D graphics library
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* Version: 5.1
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* Version: 6.0
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*
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* copy of this software and associated documentation files (the "Software"),
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@@ -26,6 +26,14 @@
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* Keith Whitwell <keith@tungstengraphics.com>
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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*/
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/*
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* Regarding GL_NV_texgen_reflection:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "glheader.h"
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#include "colormac.h"
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#include "colormac.h"
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