st/mesa/glsl: set num_images directly in shader_info

This change also removes the now duplicate NumImages field.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2016-11-09 13:35:11 +11:00
parent 4b30011d34
commit ae632afe4f
6 changed files with 13 additions and 20 deletions

View File

@@ -1318,7 +1318,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
}
sh->Program->info.num_textures = uniform_size.num_shader_samplers;
sh->NumImages = uniform_size.num_shader_images;
sh->Program->info.num_images = uniform_size.num_shader_images;
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
sh->num_combined_uniform_components = sh->num_uniform_components;

View File

@@ -3220,12 +3220,13 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh) {
if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
if (sh->Program->info.num_images > ctx->Const.Program[i].MaxImageUniforms)
linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
_mesa_shader_stage_to_string(i), sh->NumImages,
_mesa_shader_stage_to_string(i),
sh->Program->info.num_images,
ctx->Const.Program[i].MaxImageUniforms);
total_image_units += sh->NumImages;
total_image_units += sh->Program->info.num_images;
total_shader_storage_blocks += sh->Program->info.num_ssbos;
if (i == MESA_SHADER_FRAGMENT) {

View File

@@ -2382,13 +2382,6 @@ struct gl_linked_shader
struct exec_list *fragdata_arrays;
struct glsl_symbol_table *symbols;
/**
* Number of image uniforms defined in the shader. It specifies
* the number of valid elements in the \c ImageUnits and \c
* ImageAccess arrays.
*/
GLuint NumImages;
struct gl_shader_info info;
};

View File

@@ -2175,7 +2175,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_program *dst = dst_sh->Program;
dst->info.num_images = dst_sh->NumImages;
dst->info.separate_shader = src->SeparateShader;
switch (dst_sh->Stage) {

View File

@@ -57,7 +57,7 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
c = &st->ctx->Const.Program[shader->Stage];
for (i = 0; i < shader->NumImages; i++) {
for (i = 0; i < shader->Program->info.num_images; i++) {
struct gl_image_unit *u =
&st->ctx->ImageUnits[shader->Program->sh.ImageUnits[i]];
struct st_texture_object *stObj = st_texture_object(u->TexObj);
@@ -118,14 +118,14 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
}
}
}
cso_set_shader_images(st->cso_context, shader_type, 0, shader->NumImages,
images);
cso_set_shader_images(st->cso_context, shader_type, 0,
shader->Program->info.num_images, images);
/* clear out any stale shader images */
if (shader->NumImages < c->MaxImageUniforms)
if (shader->Program->info.num_images < c->MaxImageUniforms)
cso_set_shader_images(
st->cso_context, shader_type,
shader->NumImages,
c->MaxImageUniforms - shader->NumImages,
shader->Program->info.num_images,
c->MaxImageUniforms - shader->Program->info.num_images,
NULL);
}

View File

@@ -6370,7 +6370,7 @@ st_translate_program(
if (program->use_shared_memory)
t->shared_memory = ureg_DECL_memory(ureg, TGSI_MEMORY_TYPE_SHARED);
for (i = 0; i < program->shader->NumImages; i++) {
for (i = 0; i < program->shader->Program->info.num_images; i++) {
if (program->images_used & (1 << i)) {
t->images[i] = ureg_DECL_image(ureg, i,
program->image_targets[i],
@@ -6639,7 +6639,7 @@ set_affected_state_flags(uint64_t *states,
if (prog->info.num_textures)
*states |= new_sampler_views | new_samplers;
if (shader->NumImages)
if (prog->info.num_images)
*states |= new_images;
if (prog->info.num_ubos)