st/mesa/glsl: set num_images directly in shader_info

This change also removes the now duplicate NumImages field.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2016-11-09 13:35:11 +11:00
parent 4b30011d34
commit ae632afe4f
6 changed files with 13 additions and 20 deletions

View File

@@ -1318,7 +1318,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
}
sh->Program->info.num_textures = uniform_size.num_shader_samplers;
sh->NumImages = uniform_size.num_shader_images;
sh->Program->info.num_images = uniform_size.num_shader_images;
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
sh->num_combined_uniform_components = sh->num_uniform_components;