st/mesa: fix handling of vertex array double inputs
The is_double_vertex_input needs to be set for arrays of doubles as well. Fixes KHR-GL45.enhanced_layouts.varying_array_locations Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Cc: mesa-stable@lists.freedesktop.org
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@@ -2718,7 +2718,9 @@ glsl_to_tgsi_visitor::visit(ir_dereference_variable *ir)
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this->result = st_src_reg(entry->file, entry->index, var->type,
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entry->component, entry->array_id);
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if (this->shader->Stage == MESA_SHADER_VERTEX && var->data.mode == ir_var_shader_in && var->type->is_double())
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if (this->shader->Stage == MESA_SHADER_VERTEX &&
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var->data.mode == ir_var_shader_in &&
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var->type->without_array()->is_double())
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this->result.is_double_vertex_input = true;
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if (!native_integers)
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this->result.type = GLSL_TYPE_FLOAT;
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