intel/blorp: Support blits and clears on surfaces with offsets
For certain EGLImage cases, we represent a single slice or LOD of an image with a byte offset to a tile and X/Y intratile offsets to the given slice. Most of i965 is fine with this but it breaks blorp. This is a terrible way to represent slices of a surface in EGL and we should stop some day but that's a very scary and thorny path. This gets blorp to start working with those surfaces and fixes some dEQP EGL test bugs. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -137,6 +137,28 @@ brw_blorp_surface_info_init(struct blorp_context *blorp,
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*/
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if (is_render_target && blorp->isl_dev->info->gen <= 6)
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info->view.array_len = MIN2(info->view.array_len, 512);
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if (surf->tile_x_sa || surf->tile_y_sa) {
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/* This is only allowed on simple 2D surfaces without MSAA */
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assert(info->surf.dim == ISL_SURF_DIM_2D);
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assert(info->surf.samples == 1);
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assert(info->surf.levels == 1);
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assert(info->surf.logical_level0_px.array_len == 1);
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assert(info->aux_usage == ISL_AUX_USAGE_NONE);
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info->tile_x_sa = surf->tile_x_sa;
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info->tile_y_sa = surf->tile_y_sa;
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/* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we
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* place the image at the tile boundary and offset our sampling or
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* rendering. For this reason, we need to grow the image by the offset
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* to ensure that the hardware doesn't think we've gone past the edge.
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*/
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info->surf.logical_level0_px.w += surf->tile_x_sa;
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info->surf.logical_level0_px.h += surf->tile_y_sa;
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info->surf.phys_level0_sa.w += surf->tile_x_sa;
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info->surf.phys_level0_sa.h += surf->tile_y_sa;
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}
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}
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@@ -114,6 +114,9 @@ struct blorp_surf
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* that it contains a swizzle of RGBA and resource min LOD of 0.
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*/
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struct blorp_address clear_color_addr;
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/* Only allowed for simple 2D non-MSAA surfaces */
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uint32_t tile_x_sa, tile_y_sa;
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};
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void
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@@ -2507,7 +2507,9 @@ blorp_copy(struct blorp_batch *batch,
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dst_layer, ISL_FORMAT_UNSUPPORTED, true);
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struct brw_blorp_blit_prog_key wm_prog_key = {
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.shader_type = BLORP_SHADER_TYPE_BLIT
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.shader_type = BLORP_SHADER_TYPE_BLIT,
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.need_src_offset = src_surf->tile_x_sa || src_surf->tile_y_sa,
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.need_dst_offset = dst_surf->tile_x_sa || dst_surf->tile_y_sa,
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};
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const struct isl_format_layout *src_fmtl =
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@@ -438,6 +438,15 @@ blorp_clear(struct blorp_batch *batch,
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params.x1 = x1;
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params.y1 = y1;
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if (params.dst.tile_x_sa || params.dst.tile_y_sa) {
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assert(params.dst.surf.samples == 1);
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assert(num_layers == 1);
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params.x0 += params.dst.tile_x_sa;
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params.y0 += params.dst.tile_y_sa;
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params.x1 += params.dst.tile_x_sa;
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params.y1 += params.dst.tile_y_sa;
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}
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/* The MinLOD and MinimumArrayElement don't work properly for cube maps.
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* Convert them to a single slice on gen4.
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*/
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@@ -152,6 +152,8 @@ blorp_surf_for_miptree(struct brw_context *brw,
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.mocs = brw_get_bo_mocs(devinfo, mt->bo),
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},
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.aux_usage = aux_usage,
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.tile_x_sa = mt->level[*level].level_x,
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.tile_y_sa = mt->level[*level].level_y,
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};
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if (mt->format == MESA_FORMAT_S_UINT8 && is_render_target &&
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