intel/blorp: Support blits and clears on surfaces with offsets

For certain EGLImage cases, we represent a single slice or LOD of an
image with a byte offset to a tile and X/Y intratile offsets to the
given slice.  Most of i965 is fine with this but it breaks blorp.  This
is a terrible way to represent slices of a surface in EGL and we should
stop some day but that's a very scary and thorny path.  This gets blorp
to start working with those surfaces and fixes some dEQP EGL test bugs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand
2018-05-25 12:27:17 -07:00
parent 2f65c67043
commit ae514ca695
5 changed files with 39 additions and 1 deletions

View File

@@ -438,6 +438,15 @@ blorp_clear(struct blorp_batch *batch,
params.x1 = x1;
params.y1 = y1;
if (params.dst.tile_x_sa || params.dst.tile_y_sa) {
assert(params.dst.surf.samples == 1);
assert(num_layers == 1);
params.x0 += params.dst.tile_x_sa;
params.y0 += params.dst.tile_y_sa;
params.x1 += params.dst.tile_x_sa;
params.y1 += params.dst.tile_y_sa;
}
/* The MinLOD and MinimumArrayElement don't work properly for cube maps.
* Convert them to a single slice on gen4.
*/