intel/blorp: Support blits and clears on surfaces with offsets
For certain EGLImage cases, we represent a single slice or LOD of an image with a byte offset to a tile and X/Y intratile offsets to the given slice. Most of i965 is fine with this but it breaks blorp. This is a terrible way to represent slices of a surface in EGL and we should stop some day but that's a very scary and thorny path. This gets blorp to start working with those surfaces and fixes some dEQP EGL test bugs. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106629 Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -114,6 +114,9 @@ struct blorp_surf
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* that it contains a swizzle of RGBA and resource min LOD of 0.
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*/
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struct blorp_address clear_color_addr;
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/* Only allowed for simple 2D non-MSAA surfaces */
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uint32_t tile_x_sa, tile_y_sa;
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};
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void
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