mesa: implement the last of GL_ARB_debug_output
Store client-defined message IDs in a hash table, and sort them by severity into three linked lists so they can be selected by severity level later.
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@@ -1138,6 +1138,8 @@ _mesa_free_context_data( struct gl_context *ctx )
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/* needs to be after freeing shared state */
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_mesa_free_display_list_data(ctx);
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_mesa_free_errors_data(ctx);
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if (ctx->Extensions.String)
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free((void *) ctx->Extensions.String);
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