st/mesa/glsl: set early_fragment_tests directly in shader_info

We also move EarlyFragmentTests out of the gl_shader_info struct
as it is now only used by gl_shader.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Timothy Arceri
2016-11-22 13:10:18 +11:00
parent 5c93d27423
commit ae28c5a60c
5 changed files with 10 additions and 11 deletions

View File

@@ -1815,7 +1815,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.origin_upper_left = state->fs_origin_upper_left;
shader->info.ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
shader->EarlyFragmentTests = state->fs_early_fragment_tests;
shader->info.InnerCoverage = state->fs_inner_coverage;
shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
shader->BlendSupport = state->fs_blend_support;

View File

@@ -1887,8 +1887,8 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
shader->info.pixel_center_integer;
}
linked_shader->info.EarlyFragmentTests |=
shader->info.EarlyFragmentTests;
linked_shader->Program->info.fs.early_fragment_tests |=
shader->EarlyFragmentTests;
linked_shader->info.InnerCoverage |=
shader->info.InnerCoverage;
linked_shader->Program->info.fs.post_depth_coverage |=