glsl: assert on incoherent point mode layout-id-qualifier validation

The point mode value in an ast_type_qualifier can only be true if the
flag is already set since this layout-id-qualifier can only be or not
be present in a shader.

Hence, it is useless to check for its value if the flag is already
set. Just replaced with an assert.

V2: assert instead of checking for coherence and raising a compilation
    error. Suggested by Timothy.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
This commit is contained in:
Andres Gomez
2016-11-11 21:03:24 +02:00
parent a5d6ae2f51
commit ae1ce8ecd3

View File

@@ -316,10 +316,8 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
}
if (q.flags.q.point_mode) {
if (this->flags.q.point_mode && this->point_mode != q.point_mode) {
_mesa_glsl_error(loc, state, "conflicting point mode used");
return false;
}
/* Point mode can only be true if the flag is set. */
assert (!this->flags.q.point_mode || (this->point_mode && q.point_mode));
this->flags.q.point_mode = 1;
this->point_mode = q.point_mode;
}
@@ -582,12 +580,10 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc,
"conflicting ordering specified");
}
if (state->in_qualifier->flags.q.point_mode && this->flags.q.point_mode
&& state->in_qualifier->point_mode != this->point_mode) {
r = false;
_mesa_glsl_error(loc, state,
"conflicting point mode specified");
}
/* Point mode can only be true if the flag is set. */
assert (!state->in_qualifier->flags.q.point_mode
|| !this->flags.q.point_mode
|| (state->in_qualifier->point_mode && this->point_mode));
return r;
}