Merge vtx-0-2-branch

This commit is contained in:
Keith Whitwell
2003-11-24 15:23:18 +00:00
parent 57c9814b9e
commit ae0eaf93e0
75 changed files with 6087 additions and 8034 deletions

View File

@@ -49,8 +49,6 @@
#include "t_context.h"
#include "t_pipeline.h"
#include "t_imm_api.h"
#include "t_imm_exec.h"
/**
@@ -81,10 +79,6 @@ struct vp_stage_data {
/** The results of running the vertex program go into these arrays. */
GLvector4f attribs[15];
/* These point to the attribs[VERT_RESULT_COL0, COL1, BFC0, BFC1] arrays */
struct gl_client_array color0[2]; /**< diffuse front and back */
struct gl_client_array color1[2]; /**< specular front and back */
GLvector4f ndcCoords; /**< normalized device coords */
GLubyte *clipmask; /**< clip flags */
GLubyte ormask, andmask; /**< for clipping */
@@ -97,7 +91,7 @@ struct vp_stage_data {
/**
* This function executes vertex programs
*/
static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
static GLboolean run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vp_stage_data *store = VP_STAGE_DATA(stage);
@@ -129,28 +123,16 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
VB->AttribPtr[2]->data[i][3]);
#endif
/* load the input attribute registers */
if (VB->Flag) {
/* the traditional glBegin/glVertex/glEnd case */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (attr == 0 || (program->InputsRead & (1 << attr))) {
COPY_4V(ctx->VertexProgram.Inputs[attr],
VB->AttribPtr[attr]->data[i]);
}
}
}
else {
/* the vertex array case */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (program->InputsRead & (1 << attr)) {
const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
const GLuint stride = VB->AttribPtr[attr]->stride;
const GLfloat *data = (GLfloat *) (ptr + stride * i);
COPY_4V(ctx->VertexProgram.Inputs[attr], data);
/*ASSERT(VB->AttribPtr[attr]->size == 4);*/
ASSERT(stride == 4 * sizeof(GLfloat) || stride == 0);
}
}
/* the vertex array case */
for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
if (program->InputsRead & (1 << attr)) {
const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
const GLuint size = VB->AttribPtr[attr]->size;
const GLuint stride = VB->AttribPtr[attr]->stride;
const GLfloat *data = (GLfloat *) (ptr + stride * i);
ASSIGN_4V(ctx->VertexProgram.Inputs[attr], 0, 0, 0, 1);
COPY_SZ_4V(ctx->VertexProgram.Inputs[attr], size, data);
}
}
/* execute the program */
@@ -182,10 +164,10 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
VB->ClipPtr = &store->attribs[VERT_RESULT_HPOS];
VB->ClipPtr->size = 4;
VB->ClipPtr->count = VB->Count;
VB->ColorPtr[0] = &store->color0[0];
VB->ColorPtr[1] = &store->color0[1];
VB->SecondaryColorPtr[0] = &store->color1[0];
VB->SecondaryColorPtr[1] = &store->color1[1];
VB->ColorPtr[0] = &store->attribs[VERT_RESULT_COL0];
VB->ColorPtr[1] = &store->attribs[VERT_RESULT_BFC0];
VB->SecondaryColorPtr[0] = &store->attribs[VERT_RESULT_COL1];
VB->SecondaryColorPtr[1] = &store->attribs[VERT_RESULT_BFC1];
VB->FogCoordPtr = &store->attribs[VERT_RESULT_FOGC];
VB->PointSizePtr = &store->attribs[VERT_RESULT_PSIZ];
for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
@@ -225,11 +207,6 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
VB->ClipOrMask = store->ormask;
VB->ClipMask = store->clipmask;
/* XXXX what's this?
if (VB->ClipPtr == VB->ObjPtr && (VB->importable_data & VERT_BIT_POS))
VB->importable_data |= VERT_BIT_CLIP;
*/
return GL_TRUE;
}
@@ -238,7 +215,7 @@ static GLboolean run_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
* This function validates stuff.
*/
static GLboolean run_validate_program( GLcontext *ctx,
struct gl_pipeline_stage *stage )
struct tnl_pipeline_stage *stage )
{
#if 000
/* XXX do we need any validation for vertex programs? */
@@ -282,27 +259,13 @@ static GLboolean run_validate_program( GLcontext *ctx,
}
/**
* Initialize a gl_client_array to point into a GLvector4f color vector.
*/
static void init_color_array( struct gl_client_array *a, GLvector4f *vec )
{
a->Ptr = (GLubyte *) vec->data;
a->Size = 4;
a->Type = GL_FLOAT;
a->Stride = 0;
a->StrideB = sizeof(GLfloat) * 4;
a->Enabled = 0;
a->Flags = 0;
}
/**
* Called the first time stage->run is called. In effect, don't
* allocate data until the first time the stage is run.
*/
static GLboolean run_init_vp( GLcontext *ctx,
struct gl_pipeline_stage *stage )
struct tnl_pipeline_stage *stage )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &(tnl->vb);
@@ -321,12 +284,6 @@ static GLboolean run_init_vp( GLcontext *ctx,
store->attribs[i].size = 4;
}
/* Make the color0[] and color1[] arrays point into the attribs[] arrays */
init_color_array( &store->color0[0], &store->attribs[VERT_RESULT_COL0] );
init_color_array( &store->color0[1], &store->attribs[VERT_RESULT_BFC0] );
init_color_array( &store->color1[0], &store->attribs[VERT_RESULT_COL1] );
init_color_array( &store->color1[1], &store->attribs[VERT_RESULT_BFC1] );
/* a few other misc allocations */
_mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
@@ -343,31 +300,15 @@ static GLboolean run_init_vp( GLcontext *ctx,
* Check if vertex program mode is enabled.
* If so, configure the pipeline stage's type, inputs, and outputs.
*/
static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
static void check_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
{
stage->active = ctx->VertexProgram.Enabled;
if (stage->active) {
/* I believe this is right - Keith?
* Set stage->inputs equal to the bitmask of vertex attributes
/* Set stage->inputs equal to the bitmask of vertex attributes
* which the program needs for inputs.
*/
stage->inputs = ctx->VertexProgram.Current->InputsRead;
#if 000
if (stage->privatePtr)
stage->run = run_validate_program;
stage->inputs = VERT_BIT_NORMAL|VERT_BIT_MATERIAL;
if (ctx->Light._NeedVertices)
stage->inputs |= VERT_BIT_EYE; /* effectively, even when lighting in obj */
if (ctx->Light.ColorMaterialEnabled)
stage->inputs |= VERT_BIT_COLOR0;
stage->outputs = VERT_BIT_COLOR0;
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
stage->outputs |= VERT_BIT_COLOR1;
#endif
}
}
@@ -375,7 +316,7 @@ static void check_vp( GLcontext *ctx, struct gl_pipeline_stage *stage )
/**
* Destructor for this pipeline stage.
*/
static void dtr( struct gl_pipeline_stage *stage )
static void dtr( struct tnl_pipeline_stage *stage )
{
struct vp_stage_data *store = VP_STAGE_DATA(stage);
@@ -398,16 +339,14 @@ static void dtr( struct gl_pipeline_stage *stage )
/**
* Public description of this pipeline stage.
*/
const struct gl_pipeline_stage _tnl_vertex_program_stage =
const struct tnl_pipeline_stage _tnl_vertex_program_stage =
{
"vertex-program",
_NEW_ALL, /*XXX FIX */ /* recheck */
_NEW_ALL, /*XXX FIX */ /* recalc -- modelview dependency
* otherwise not captured by inputs
* (which may be VERT_BIT_POS) */
_NEW_ALL, /*XXX FIX */ /* recalc */
GL_FALSE, /* active */
/*0*/ VERT_BIT_POS, /* inputs XXX OK? */
VERT_BIT_CLIP | VERT_BIT_COLOR0, /* outputs XXX OK? */
0, /* inputs - calculated on the fly */
_TNL_BITS_PROG_ANY, /* outputs -- could calculate */
0, /* changed_inputs */
NULL, /* private_data */
dtr, /* destroy */