IR variable: Initial work to support GLSL built-in variables
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144
ir_variable.cpp
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144
ir_variable.cpp
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/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include "glsl_parser_extras.h"
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#include "symbol_table.h"
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#include "ir.h"
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#include "builtin_variables.h"
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#ifndef Elements
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#define Elements(x) (sizeof(x)/sizeof(*(x)))
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#endif
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static void
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add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
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struct _mesa_symbol_table *symtab)
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{
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/* Create a new variable declaration from the description supplied by
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* the caller.
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*/
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const glsl_type *const type = (glsl_type *)
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_mesa_symbol_table_find_symbol(symtab, 0, proto->type);
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assert(type != NULL);
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ir_variable *var = new ir_variable(type, proto->name);
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var->mode = proto->mode;
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if (var->mode != ir_var_out)
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var->read_only = true;
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/* Once the variable is created an initialized, add it to the symbol table
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* and add the declaration to the IR stream.
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*/
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instructions->push_tail(var);
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_mesa_symbol_table_add_symbol(symtab, 0, var->name, var);
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}
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static void
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generate_110_vs_variables(exec_list *instructions,
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struct _mesa_symbol_table *symtab)
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{
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for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) {
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add_builtin_variable(& builtin_core_vs_variables[i],
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instructions, symtab);
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}
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for (unsigned i = 0
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; i < Elements(builtin_110_deprecated_vs_variables)
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; i++) {
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add_builtin_variable(& builtin_110_deprecated_vs_variables[i],
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instructions, symtab);
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}
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/* FINISHME: Add support fo gl_TexCoord. The size of this array is
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* FINISHME: implementation dependent based on the value of
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* FINISHME: GL_MAX_TEXTURE_COORDS.
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*/
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}
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static void
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generate_120_vs_variables(exec_list *instructions,
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struct _mesa_symbol_table *symtab)
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{
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/* GLSL version 1.20 did not add any built-in variables in the vertex
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* shader.
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*/
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generate_110_vs_variables(instructions, symtab);
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}
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static void
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generate_130_vs_variables(exec_list *instructions,
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struct _mesa_symbol_table *symtab)
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{
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generate_120_vs_variables(instructions, symtab);
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for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) {
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add_builtin_variable(& builtin_130_vs_variables[i],
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instructions, symtab);
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}
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/* FINISHME: Add support fo gl_ClipDistance. The size of this array is
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* FINISHME: implementation dependent based on the value of
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* FINISHME: GL_MAX_CLIP_DISTANCES.
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*/
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}
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static void
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initialize_vs_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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{
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switch (state->language_version) {
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case 110:
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generate_110_vs_variables(instructions, state->symbols);
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break;
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case 120:
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generate_120_vs_variables(instructions, state->symbols);
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break;
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case 130:
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generate_130_vs_variables(instructions, state->symbols);
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break;
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}
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}
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void
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_mesa_glsl_initialize_variables(exec_list *instructions,
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struct _mesa_glsl_parse_state *state)
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{
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switch (state->target) {
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case vertex_shader:
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initialize_vs_variables(instructions, state);
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break;
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case geometry_shader:
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case fragment_shader:
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break;
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}
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}
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