agx: Use nir_opt_phi_precision
No shader-db changes, but helped a custom shader I wrote to test loops. My shader-db is too small. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19590>
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@@ -1680,6 +1680,7 @@ agx_optimize_nir(nir_shader *nir, unsigned *preamble_size)
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NIR_PASS(progress, nir, nir_opt_dead_cf);
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NIR_PASS(progress, nir, nir_opt_cse);
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NIR_PASS(progress, nir, nir_opt_peephole_select, 64, false, true);
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NIR_PASS(progress, nir, nir_opt_phi_precision);
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NIR_PASS(progress, nir, nir_opt_algebraic);
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NIR_PASS(progress, nir, nir_opt_constant_folding);
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