iris: geometry shader support
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@@ -349,7 +349,6 @@ iris_compile_tes(struct iris_context *ice,
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return true;
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}
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static void
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iris_update_compiled_tes(struct iris_context *ice)
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{
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@@ -368,10 +367,67 @@ iris_update_compiled_tes(struct iris_context *ice)
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UNUSED bool success = iris_compile_tes(ice, ish, &key);
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}
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static bool
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iris_compile_gs(struct iris_context *ice,
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struct iris_uncompiled_shader *ish,
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const struct brw_gs_prog_key *key)
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{
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struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
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const struct brw_compiler *compiler = screen->compiler;
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const struct gen_device_info *devinfo = &screen->devinfo;
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void *mem_ctx = ralloc_context(NULL);
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struct brw_gs_prog_data *gs_prog_data =
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rzalloc(mem_ctx, struct brw_gs_prog_data);
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struct brw_vue_prog_data *vue_prog_data = &gs_prog_data->base;
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struct brw_stage_prog_data *prog_data = &vue_prog_data->base;
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assert(ish->base.type == PIPE_SHADER_IR_NIR);
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nir_shader *nir = ish->base.ir.nir;
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assign_common_binding_table_offsets(devinfo, nir, prog_data, 0);
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iris_setup_uniforms(compiler, mem_ctx, nir, prog_data);
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brw_compute_vue_map(devinfo,
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&vue_prog_data->vue_map, nir->info.outputs_written,
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nir->info.separate_shader);
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char *error_str = NULL;
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const unsigned *program =
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brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
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NULL, -1, &error_str);
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if (program == NULL) {
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dbg_printf("Failed to compile geometry shader: %s\n", error_str);
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ralloc_free(mem_ctx);
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return false;
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}
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iris_setup_push_uniform_range(compiler, prog_data);
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iris_upload_and_bind_shader(ice, IRIS_CACHE_GS, key, program, prog_data);
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ralloc_free(mem_ctx);
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return true;
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}
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static void
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iris_update_compiled_gs(struct iris_context *ice)
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{
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// XXX: GS
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struct iris_uncompiled_shader *ish =
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ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
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if (!ish)
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return;
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struct brw_gs_prog_key key;
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ice->vtbl.populate_gs_key(ice, &key);
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if (iris_bind_cached_shader(ice, IRIS_CACHE_GS, &key))
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return;
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UNUSED bool success = iris_compile_gs(ice, ish, &key);
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}
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static bool
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