broadcom: Add VC5 NIR compiler.
This is a pretty straightforward fork of VC4's NIR compiler to VC5. The condition codes, registers, and I/O have all changed, making the backend hard to share, though their heritage is still recognizable. v2: Move to src/broadcom/compiler to match intel's layout, rename more "vc5" to "v3d", rename QIR to VIR ("V3D IR") to avoid symbol conflicts with vc4, use new v3d_debug header, add compiler init/free functions, do texture swizzling in NIR to allow optimization.
This commit is contained in:
927
src/broadcom/compiler/v3d_compiler.h
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927
src/broadcom/compiler/v3d_compiler.h
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@@ -0,0 +1,927 @@
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/*
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* Copyright © 2016 Broadcom
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef V3D_COMPILER_H
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#define V3D_COMPILER_H
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <string.h>
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#include "util/macros.h"
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#include "common/v3d_debug.h"
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#include "compiler/nir/nir.h"
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#include "util/list.h"
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#include "util/u_math.h"
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#include "qpu/qpu_instr.h"
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#include "pipe/p_state.h"
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#define V3D_MAX_TEXTURE_SAMPLERS 32
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#define V3D_MAX_SAMPLES 4
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#define V3D_MAX_FS_INPUTS 64
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#define V3D_MAX_VS_INPUTS 64
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struct nir_builder;
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struct v3d_fs_inputs {
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/**
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* Array of the meanings of the VPM inputs this shader needs.
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*
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* It doesn't include those that aren't part of the VPM, like
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* point/line coordinates.
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*/
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struct v3d_varying_slot *input_slots;
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uint32_t num_inputs;
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};
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enum qfile {
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/** An unused source or destination register. */
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QFILE_NULL,
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/** A physical register, such as the W coordinate payload. */
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QFILE_REG,
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/** One of the regsiters for fixed function interactions. */
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QFILE_MAGIC,
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/**
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* A virtual register, that will be allocated to actual accumulator
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* or physical registers later.
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*/
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QFILE_TEMP,
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QFILE_VARY,
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QFILE_UNIF,
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QFILE_TLB,
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QFILE_TLBU,
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/**
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* VPM reads use this with an index value to say what part of the VPM
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* is being read.
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*/
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QFILE_VPM,
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/**
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* Stores an immediate value in the index field that will be used
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* directly by qpu_load_imm().
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*/
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QFILE_LOAD_IMM,
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/**
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* Stores an immediate value in the index field that can be turned
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* into a small immediate field by qpu_encode_small_immediate().
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*/
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QFILE_SMALL_IMM,
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};
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/**
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* A reference to a QPU register or a virtual temp register.
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*/
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struct qreg {
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enum qfile file;
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uint32_t index;
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};
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static inline struct qreg vir_reg(enum qfile file, uint32_t index)
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{
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return (struct qreg){file, index};
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}
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/**
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* A reference to an actual register at the QPU level, for register
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* allocation.
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*/
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struct qpu_reg {
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bool magic;
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int index;
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};
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struct qinst {
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/** Entry in qblock->instructions */
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struct list_head link;
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/**
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* The instruction being wrapped. Its condition codes, pack flags,
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* signals, etc. will all be used, with just the register references
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* being replaced by the contents of qinst->dst and qinst->src[].
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*/
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struct v3d_qpu_instr qpu;
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/* Pre-register-allocation references to src/dst registers */
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struct qreg dst;
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struct qreg src[3];
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bool cond_is_exec_mask;
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bool has_implicit_uniform;
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/* After vir_to_qpu.c: If instr reads a uniform, which uniform from
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* the uncompiled stream it is.
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*/
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int uniform;
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};
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enum quniform_contents {
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/**
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* Indicates that a constant 32-bit value is copied from the program's
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* uniform contents.
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*/
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QUNIFORM_CONSTANT,
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/**
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* Indicates that the program's uniform contents are used as an index
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* into the GL uniform storage.
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*/
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QUNIFORM_UNIFORM,
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/** @{
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* Scaling factors from clip coordinates to relative to the viewport
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* center.
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*
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* This is used by the coordinate and vertex shaders to produce the
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* 32-bit entry consisting of 2 16-bit fields with 12.4 signed fixed
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* point offsets from the viewport ccenter.
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*/
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QUNIFORM_VIEWPORT_X_SCALE,
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QUNIFORM_VIEWPORT_Y_SCALE,
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/** @} */
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QUNIFORM_VIEWPORT_Z_OFFSET,
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QUNIFORM_VIEWPORT_Z_SCALE,
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QUNIFORM_USER_CLIP_PLANE,
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/**
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* A reference to a texture config parameter 0 uniform.
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*
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* This is a uniform implicitly loaded with a QPU_W_TMU* write, which
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* defines texture type, miplevels, and such. It will be found as a
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* parameter to the first QOP_TEX_[STRB] instruction in a sequence.
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*/
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QUNIFORM_TEXTURE_CONFIG_P0_0,
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QUNIFORM_TEXTURE_CONFIG_P0_1,
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QUNIFORM_TEXTURE_CONFIG_P0_2,
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QUNIFORM_TEXTURE_CONFIG_P0_3,
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QUNIFORM_TEXTURE_CONFIG_P0_4,
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QUNIFORM_TEXTURE_CONFIG_P0_5,
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QUNIFORM_TEXTURE_CONFIG_P0_6,
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QUNIFORM_TEXTURE_CONFIG_P0_7,
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QUNIFORM_TEXTURE_CONFIG_P0_8,
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QUNIFORM_TEXTURE_CONFIG_P0_9,
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QUNIFORM_TEXTURE_CONFIG_P0_10,
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QUNIFORM_TEXTURE_CONFIG_P0_11,
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QUNIFORM_TEXTURE_CONFIG_P0_12,
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QUNIFORM_TEXTURE_CONFIG_P0_13,
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QUNIFORM_TEXTURE_CONFIG_P0_14,
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QUNIFORM_TEXTURE_CONFIG_P0_15,
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QUNIFORM_TEXTURE_CONFIG_P0_16,
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QUNIFORM_TEXTURE_CONFIG_P0_17,
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QUNIFORM_TEXTURE_CONFIG_P0_18,
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QUNIFORM_TEXTURE_CONFIG_P0_19,
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QUNIFORM_TEXTURE_CONFIG_P0_20,
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QUNIFORM_TEXTURE_CONFIG_P0_21,
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QUNIFORM_TEXTURE_CONFIG_P0_22,
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QUNIFORM_TEXTURE_CONFIG_P0_23,
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QUNIFORM_TEXTURE_CONFIG_P0_24,
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QUNIFORM_TEXTURE_CONFIG_P0_25,
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QUNIFORM_TEXTURE_CONFIG_P0_26,
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QUNIFORM_TEXTURE_CONFIG_P0_27,
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QUNIFORM_TEXTURE_CONFIG_P0_28,
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QUNIFORM_TEXTURE_CONFIG_P0_29,
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QUNIFORM_TEXTURE_CONFIG_P0_30,
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QUNIFORM_TEXTURE_CONFIG_P0_31,
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QUNIFORM_TEXTURE_CONFIG_P0_32,
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/**
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* A reference to a texture config parameter 1 uniform.
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*
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* This is a uniform implicitly loaded with a QPU_W_TMU* write, which
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* defines texture width, height, filters, and wrap modes. It will be
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* found as a parameter to the second QOP_TEX_[STRB] instruction in a
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* sequence.
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*/
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QUNIFORM_TEXTURE_CONFIG_P1,
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QUNIFORM_TEXTURE_FIRST_LEVEL,
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QUNIFORM_TEXTURE_WIDTH,
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QUNIFORM_TEXTURE_HEIGHT,
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QUNIFORM_TEXTURE_DEPTH,
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QUNIFORM_TEXTURE_ARRAY_SIZE,
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QUNIFORM_TEXTURE_LEVELS,
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QUNIFORM_TEXTURE_MSAA_ADDR,
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QUNIFORM_UBO_ADDR,
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QUNIFORM_TEXRECT_SCALE_X,
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QUNIFORM_TEXRECT_SCALE_Y,
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QUNIFORM_TEXTURE_BORDER_COLOR,
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QUNIFORM_STENCIL,
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QUNIFORM_ALPHA_REF,
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QUNIFORM_SAMPLE_MASK,
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};
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struct v3d_varying_slot {
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uint8_t slot_and_component;
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};
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static inline struct v3d_varying_slot
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v3d_slot_from_slot_and_component(uint8_t slot, uint8_t component)
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{
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assert(slot < 255 / 4);
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return (struct v3d_varying_slot){ (slot << 2) + component };
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}
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static inline uint8_t v3d_slot_get_slot(struct v3d_varying_slot slot)
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{
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return slot.slot_and_component >> 2;
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}
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static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
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{
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return slot.slot_and_component & 3;
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}
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struct v3d_ubo_range {
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/**
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* offset in bytes from the start of the ubo where this range is
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* uploaded.
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*
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* Only set once used is set.
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*/
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uint32_t dst_offset;
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/**
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* offset in bytes from the start of the gallium uniforms where the
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* data comes from.
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*/
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uint32_t src_offset;
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/** size in bytes of this ubo range */
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uint32_t size;
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};
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struct v3d_key {
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void *shader_state;
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struct {
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uint8_t swizzle[4];
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uint8_t return_size;
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uint8_t return_channels;
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union {
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struct {
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unsigned compare_mode:1;
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unsigned compare_func:3;
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unsigned wrap_s:3;
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unsigned wrap_t:3;
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};
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struct {
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uint16_t msaa_width, msaa_height;
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};
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};
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} tex[V3D_MAX_TEXTURE_SAMPLERS];
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uint8_t ucp_enables;
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};
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struct v3d_fs_key {
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struct v3d_key base;
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bool depth_enabled;
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bool is_points;
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bool is_lines;
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bool alpha_test;
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bool point_coord_upper_left;
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bool light_twoside;
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bool msaa;
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bool sample_coverage;
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bool sample_alpha_to_coverage;
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bool sample_alpha_to_one;
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bool clamp_color;
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bool swap_color_rb;
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uint8_t alpha_test_func;
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uint8_t logicop_func;
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uint32_t point_sprite_mask;
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struct pipe_rt_blend_state blend;
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};
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struct v3d_vs_key {
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struct v3d_key base;
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struct v3d_varying_slot fs_inputs[V3D_MAX_FS_INPUTS];
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uint8_t num_fs_inputs;
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bool is_coord;
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bool per_vertex_point_size;
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bool clamp_color;
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};
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/** A basic block of VIR intructions. */
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struct qblock {
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struct list_head link;
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struct list_head instructions;
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struct set *predecessors;
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struct qblock *successors[2];
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int index;
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/* Instruction IPs for the first and last instruction of the block.
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* Set by qpu_schedule.c.
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*/
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uint32_t start_qpu_ip;
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uint32_t end_qpu_ip;
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/* Instruction IP for the branch instruction of the block. Set by
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* qpu_schedule.c.
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*/
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uint32_t branch_qpu_ip;
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||||
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/** Offset within the uniform stream at the start of the block. */
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uint32_t start_uniform;
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/** Offset within the uniform stream of the branch instruction */
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uint32_t branch_uniform;
|
||||
|
||||
/** @{ used by v3d_vir_live_variables.c */
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BITSET_WORD *def;
|
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BITSET_WORD *use;
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||||
BITSET_WORD *live_in;
|
||||
BITSET_WORD *live_out;
|
||||
int start_ip, end_ip;
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||||
/** @} */
|
||||
};
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||||
|
||||
/**
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* Compiler state saved across compiler invocations, for any expensive global
|
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* setup.
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*/
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struct v3d_compiler {
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const struct v3d_device_info *devinfo;
|
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struct ra_regs *regs;
|
||||
unsigned int reg_class[3];
|
||||
};
|
||||
|
||||
struct v3d_compile {
|
||||
const struct v3d_device_info *devinfo;
|
||||
nir_shader *s;
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||||
nir_function_impl *impl;
|
||||
struct exec_list *cf_node_list;
|
||||
const struct v3d_compiler *compiler;
|
||||
|
||||
/**
|
||||
* Mapping from nir_register * or nir_ssa_def * to array of struct
|
||||
* qreg for the values.
|
||||
*/
|
||||
struct hash_table *def_ht;
|
||||
|
||||
/* For each temp, the instruction generating its value. */
|
||||
struct qinst **defs;
|
||||
uint32_t defs_array_size;
|
||||
|
||||
/**
|
||||
* Inputs to the shader, arranged by TGSI declaration order.
|
||||
*
|
||||
* Not all fragment shader QFILE_VARY reads are present in this array.
|
||||
*/
|
||||
struct qreg *inputs;
|
||||
struct qreg *outputs;
|
||||
bool msaa_per_sample_output;
|
||||
struct qreg color_reads[V3D_MAX_SAMPLES];
|
||||
struct qreg sample_colors[V3D_MAX_SAMPLES];
|
||||
uint32_t inputs_array_size;
|
||||
uint32_t outputs_array_size;
|
||||
uint32_t uniforms_array_size;
|
||||
|
||||
/* Booleans for whether the corresponding QFILE_VARY[i] is
|
||||
* flat-shaded. This doesn't count gl_FragColor flat-shading, which is
|
||||
* controlled by shader->color_inputs and rasterizer->flatshade in the
|
||||
* gallium driver.
|
||||
*/
|
||||
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
|
||||
|
||||
struct v3d_ubo_range *ubo_ranges;
|
||||
bool *ubo_range_used;
|
||||
uint32_t ubo_ranges_array_size;
|
||||
/** Number of uniform areas tracked in ubo_ranges. */
|
||||
uint32_t num_ubo_ranges;
|
||||
uint32_t next_ubo_dst_offset;
|
||||
|
||||
/* State for whether we're executing on each channel currently. 0 if
|
||||
* yes, otherwise a block number + 1 that the channel jumped to.
|
||||
*/
|
||||
struct qreg execute;
|
||||
|
||||
struct qreg line_x, point_x, point_y;
|
||||
|
||||
/**
|
||||
* Instance ID, which comes in before the vertex attribute payload if
|
||||
* the shader record requests it.
|
||||
*/
|
||||
struct qreg iid;
|
||||
|
||||
/**
|
||||
* Vertex ID, which comes in before the vertex attribute payload
|
||||
* (after Instance ID) if the shader record requests it.
|
||||
*/
|
||||
struct qreg vid;
|
||||
|
||||
/* Fragment shader payload regs. */
|
||||
struct qreg payload_w, payload_w_centroid, payload_z;
|
||||
|
||||
/** boolean (~0 -> true) if the fragment has been discarded. */
|
||||
struct qreg discard;
|
||||
|
||||
uint8_t vattr_sizes[V3D_MAX_VS_INPUTS];
|
||||
uint32_t num_vpm_writes;
|
||||
|
||||
/**
|
||||
* Array of the VARYING_SLOT_* of all FS QFILE_VARY reads.
|
||||
*
|
||||
* This includes those that aren't part of the VPM varyings, like
|
||||
* point/line coordinates.
|
||||
*/
|
||||
struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
|
||||
|
||||
/**
|
||||
* An entry per outputs[] in the VS indicating what the VARYING_SLOT_*
|
||||
* of the output is. Used to emit from the VS in the order that the
|
||||
* FS needs.
|
||||
*/
|
||||
struct v3d_varying_slot *output_slots;
|
||||
|
||||
struct pipe_shader_state *shader_state;
|
||||
struct v3d_key *key;
|
||||
struct v3d_fs_key *fs_key;
|
||||
struct v3d_vs_key *vs_key;
|
||||
|
||||
/* Live ranges of temps. */
|
||||
int *temp_start, *temp_end;
|
||||
|
||||
uint32_t *uniform_data;
|
||||
enum quniform_contents *uniform_contents;
|
||||
uint32_t uniform_array_size;
|
||||
uint32_t num_uniforms;
|
||||
uint32_t num_outputs;
|
||||
uint32_t output_position_index;
|
||||
nir_variable *output_color_var;
|
||||
uint32_t output_point_size_index;
|
||||
uint32_t output_sample_mask_index;
|
||||
|
||||
struct qreg undef;
|
||||
uint32_t num_temps;
|
||||
|
||||
struct list_head blocks;
|
||||
int next_block_index;
|
||||
struct qblock *cur_block;
|
||||
struct qblock *loop_cont_block;
|
||||
struct qblock *loop_break_block;
|
||||
|
||||
uint64_t *qpu_insts;
|
||||
uint32_t qpu_inst_count;
|
||||
uint32_t qpu_inst_size;
|
||||
|
||||
/* For the FS, the number of varying inputs not counting the
|
||||
* point/line varyings payload
|
||||
*/
|
||||
uint32_t num_inputs;
|
||||
|
||||
/**
|
||||
* Number of inputs from num_inputs remaining to be queued to the read
|
||||
* FIFO in the VS/CS.
|
||||
*/
|
||||
uint32_t num_inputs_remaining;
|
||||
|
||||
/* Number of inputs currently in the read FIFO for the VS/CS */
|
||||
uint32_t num_inputs_in_fifo;
|
||||
|
||||
/** Next offset in the VPM to read from in the VS/CS */
|
||||
uint32_t vpm_read_offset;
|
||||
|
||||
uint32_t program_id;
|
||||
uint32_t variant_id;
|
||||
|
||||
/* Set to compile program in threaded FS mode, where SIG_THREAD_SWITCH
|
||||
* is used to hide texturing latency at the cost of limiting ourselves
|
||||
* to the bottom half of physical reg space.
|
||||
*/
|
||||
bool fs_threaded;
|
||||
|
||||
bool last_thrsw_at_top_level;
|
||||
|
||||
bool failed;
|
||||
};
|
||||
|
||||
struct v3d_uniform_list {
|
||||
enum quniform_contents *contents;
|
||||
uint32_t *data;
|
||||
uint32_t count;
|
||||
};
|
||||
|
||||
struct v3d_prog_data {
|
||||
struct v3d_uniform_list uniforms;
|
||||
|
||||
struct v3d_ubo_range *ubo_ranges;
|
||||
uint32_t num_ubo_ranges;
|
||||
uint32_t ubo_size;
|
||||
|
||||
uint8_t num_inputs;
|
||||
|
||||
};
|
||||
|
||||
struct v3d_vs_prog_data {
|
||||
struct v3d_prog_data base;
|
||||
|
||||
bool uses_iid, uses_vid;
|
||||
|
||||
/* Number of components read from each vertex attribute. */
|
||||
uint8_t vattr_sizes[32];
|
||||
|
||||
/* Total number of components read, for the shader state record. */
|
||||
uint32_t vpm_input_size;
|
||||
|
||||
/* Total number of components written, for the shader state record. */
|
||||
uint32_t vpm_output_size;
|
||||
};
|
||||
|
||||
struct v3d_fs_prog_data {
|
||||
struct v3d_prog_data base;
|
||||
|
||||
struct v3d_varying_slot input_slots[V3D_MAX_FS_INPUTS];
|
||||
|
||||
/** bitmask of which inputs are color inputs, for flat shade handling. */
|
||||
uint32_t color_inputs[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
|
||||
|
||||
/* Bitmask for whether the corresponding input is flat-shaded,
|
||||
* independent of rasterizer (gl_FragColor) flat-shading.
|
||||
*/
|
||||
BITSET_WORD flat_shade_flags[BITSET_WORDS(V3D_MAX_FS_INPUTS)];
|
||||
|
||||
bool writes_z;
|
||||
};
|
||||
|
||||
/* Special nir_load_input intrinsic index for loading the current TLB
|
||||
* destination color.
|
||||
*/
|
||||
#define V3D_NIR_TLB_COLOR_READ_INPUT 2000000000
|
||||
|
||||
#define V3D_NIR_MS_MASK_OUTPUT 2000000000
|
||||
|
||||
extern const nir_shader_compiler_options v3d_nir_options;
|
||||
|
||||
const struct v3d_compiler *v3d_compiler_init(const struct v3d_device_info *devinfo);
|
||||
void v3d_compiler_free(const struct v3d_compiler *compiler);
|
||||
void v3d_optimize_nir(struct nir_shader *s);
|
||||
|
||||
uint64_t *v3d_compile_vs(const struct v3d_compiler *compiler,
|
||||
struct v3d_vs_key *key,
|
||||
struct v3d_vs_prog_data *prog_data,
|
||||
nir_shader *s,
|
||||
int program_id, int variant_id,
|
||||
uint32_t *final_assembly_size);
|
||||
|
||||
uint64_t *v3d_compile_fs(const struct v3d_compiler *compiler,
|
||||
struct v3d_fs_key *key,
|
||||
struct v3d_fs_prog_data *prog_data,
|
||||
nir_shader *s,
|
||||
int program_id, int variant_id,
|
||||
uint32_t *final_assembly_size);
|
||||
|
||||
void v3d_nir_to_vir(struct v3d_compile *c);
|
||||
|
||||
void vir_compile_destroy(struct v3d_compile *c);
|
||||
const char *vir_get_stage_name(struct v3d_compile *c);
|
||||
struct qblock *vir_new_block(struct v3d_compile *c);
|
||||
void vir_set_emit_block(struct v3d_compile *c, struct qblock *block);
|
||||
void vir_link_blocks(struct qblock *predecessor, struct qblock *successor);
|
||||
struct qblock *vir_entry_block(struct v3d_compile *c);
|
||||
struct qblock *vir_exit_block(struct v3d_compile *c);
|
||||
struct qinst *vir_add_inst(enum v3d_qpu_add_op op, struct qreg dst,
|
||||
struct qreg src0, struct qreg src1);
|
||||
struct qinst *vir_mul_inst(enum v3d_qpu_mul_op op, struct qreg dst,
|
||||
struct qreg src0, struct qreg src1);
|
||||
struct qinst *vir_branch_inst(enum v3d_qpu_branch_cond cond, struct qreg src0);
|
||||
void vir_remove_instruction(struct v3d_compile *c, struct qinst *qinst);
|
||||
struct qreg vir_uniform(struct v3d_compile *c,
|
||||
enum quniform_contents contents,
|
||||
uint32_t data);
|
||||
void vir_schedule_instructions(struct v3d_compile *c);
|
||||
struct v3d_qpu_instr v3d_qpu_nop(void);
|
||||
|
||||
struct qreg vir_emit_def(struct v3d_compile *c, struct qinst *inst);
|
||||
struct qinst *vir_emit_nondef(struct v3d_compile *c, struct qinst *inst);
|
||||
void vir_set_cond(struct qinst *inst, enum v3d_qpu_cond cond);
|
||||
void vir_set_pf(struct qinst *inst, enum v3d_qpu_pf pf);
|
||||
void vir_set_unpack(struct qinst *inst, int src,
|
||||
enum v3d_qpu_input_unpack unpack);
|
||||
|
||||
struct qreg vir_get_temp(struct v3d_compile *c);
|
||||
void vir_calculate_live_intervals(struct v3d_compile *c);
|
||||
bool vir_has_implicit_uniform(struct qinst *inst);
|
||||
int vir_get_implicit_uniform_src(struct qinst *inst);
|
||||
int vir_get_non_sideband_nsrc(struct qinst *inst);
|
||||
int vir_get_nsrc(struct qinst *inst);
|
||||
bool vir_has_side_effects(struct v3d_compile *c, struct qinst *inst);
|
||||
bool vir_get_add_op(struct qinst *inst, enum v3d_qpu_add_op *op);
|
||||
bool vir_get_mul_op(struct qinst *inst, enum v3d_qpu_mul_op *op);
|
||||
bool vir_is_raw_mov(struct qinst *inst);
|
||||
bool vir_is_tex(struct qinst *inst);
|
||||
bool vir_is_add(struct qinst *inst);
|
||||
bool vir_is_mul(struct qinst *inst);
|
||||
bool vir_is_float_input(struct qinst *inst);
|
||||
bool vir_depends_on_flags(struct qinst *inst);
|
||||
bool vir_writes_r3(struct qinst *inst);
|
||||
bool vir_writes_r4(struct qinst *inst);
|
||||
struct qreg vir_follow_movs(struct v3d_compile *c, struct qreg reg);
|
||||
uint8_t vir_channels_written(struct qinst *inst);
|
||||
|
||||
void vir_dump(struct v3d_compile *c);
|
||||
void vir_dump_inst(struct v3d_compile *c, struct qinst *inst);
|
||||
|
||||
void vir_validate(struct v3d_compile *c);
|
||||
|
||||
void vir_optimize(struct v3d_compile *c);
|
||||
bool vir_opt_algebraic(struct v3d_compile *c);
|
||||
bool vir_opt_constant_folding(struct v3d_compile *c);
|
||||
bool vir_opt_copy_propagate(struct v3d_compile *c);
|
||||
bool vir_opt_dead_code(struct v3d_compile *c);
|
||||
bool vir_opt_peephole_sf(struct v3d_compile *c);
|
||||
bool vir_opt_small_immediates(struct v3d_compile *c);
|
||||
bool vir_opt_vpm(struct v3d_compile *c);
|
||||
void v3d_nir_lower_blend(nir_shader *s, struct v3d_compile *c);
|
||||
void v3d_nir_lower_io(nir_shader *s, struct v3d_compile *c);
|
||||
void v3d_nir_lower_txf_ms(nir_shader *s, struct v3d_compile *c);
|
||||
void vir_lower_uniforms(struct v3d_compile *c);
|
||||
|
||||
void v3d_vir_to_qpu(struct v3d_compile *c);
|
||||
uint32_t v3d_qpu_schedule_instructions(struct v3d_compile *c);
|
||||
void qpu_validate(struct v3d_compile *c);
|
||||
struct qpu_reg *v3d_register_allocate(struct v3d_compile *c);
|
||||
bool vir_init_reg_sets(struct v3d_compiler *compiler);
|
||||
|
||||
void vir_PF(struct v3d_compile *c, struct qreg src, enum v3d_qpu_pf pf);
|
||||
|
||||
static inline bool
|
||||
quniform_contents_is_texture_p0(enum quniform_contents contents)
|
||||
{
|
||||
return (contents >= QUNIFORM_TEXTURE_CONFIG_P0_0 &&
|
||||
contents < (QUNIFORM_TEXTURE_CONFIG_P0_0 +
|
||||
V3D_MAX_TEXTURE_SAMPLERS));
|
||||
}
|
||||
|
||||
static inline struct qreg
|
||||
vir_uniform_ui(struct v3d_compile *c, uint32_t ui)
|
||||
{
|
||||
return vir_uniform(c, QUNIFORM_CONSTANT, ui);
|
||||
}
|
||||
|
||||
static inline struct qreg
|
||||
vir_uniform_f(struct v3d_compile *c, float f)
|
||||
{
|
||||
return vir_uniform(c, QUNIFORM_CONSTANT, fui(f));
|
||||
}
|
||||
|
||||
#define VIR_ALU0(name, vir_inst, op) \
|
||||
static inline struct qreg \
|
||||
vir_##name(struct v3d_compile *c) \
|
||||
{ \
|
||||
return vir_emit_def(c, vir_inst(op, c->undef, \
|
||||
c->undef, c->undef)); \
|
||||
} \
|
||||
static inline struct qinst * \
|
||||
vir_##name##_dest(struct v3d_compile *c, struct qreg dest) \
|
||||
{ \
|
||||
return vir_emit_nondef(c, vir_inst(op, dest, \
|
||||
c->undef, c->undef)); \
|
||||
}
|
||||
|
||||
#define VIR_ALU1(name, vir_inst, op) \
|
||||
static inline struct qreg \
|
||||
vir_##name(struct v3d_compile *c, struct qreg a) \
|
||||
{ \
|
||||
return vir_emit_def(c, vir_inst(op, c->undef, \
|
||||
a, c->undef)); \
|
||||
} \
|
||||
static inline struct qinst * \
|
||||
vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
|
||||
struct qreg a) \
|
||||
{ \
|
||||
return vir_emit_nondef(c, vir_inst(op, dest, a, \
|
||||
c->undef)); \
|
||||
}
|
||||
|
||||
#define VIR_ALU2(name, vir_inst, op) \
|
||||
static inline struct qreg \
|
||||
vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
|
||||
{ \
|
||||
return vir_emit_def(c, vir_inst(op, c->undef, a, b)); \
|
||||
} \
|
||||
static inline struct qinst * \
|
||||
vir_##name##_dest(struct v3d_compile *c, struct qreg dest, \
|
||||
struct qreg a, struct qreg b) \
|
||||
{ \
|
||||
return vir_emit_nondef(c, vir_inst(op, dest, a, b)); \
|
||||
}
|
||||
|
||||
#define VIR_NODST_1(name, vir_inst, op) \
|
||||
static inline struct qinst * \
|
||||
vir_##name(struct v3d_compile *c, struct qreg a) \
|
||||
{ \
|
||||
return vir_emit_nondef(c, vir_inst(op, c->undef, \
|
||||
a, c->undef)); \
|
||||
}
|
||||
|
||||
#define VIR_NODST_2(name, vir_inst, op) \
|
||||
static inline struct qinst * \
|
||||
vir_##name(struct v3d_compile *c, struct qreg a, struct qreg b) \
|
||||
{ \
|
||||
return vir_emit_nondef(c, vir_inst(op, c->undef, \
|
||||
a, b)); \
|
||||
}
|
||||
|
||||
#define VIR_A_ALU2(name) VIR_ALU2(name, vir_add_inst, V3D_QPU_A_##name)
|
||||
#define VIR_M_ALU2(name) VIR_ALU2(name, vir_mul_inst, V3D_QPU_M_##name)
|
||||
#define VIR_A_ALU1(name) VIR_ALU1(name, vir_add_inst, V3D_QPU_A_##name)
|
||||
#define VIR_M_ALU1(name) VIR_ALU1(name, vir_mul_inst, V3D_QPU_M_##name)
|
||||
#define VIR_A_ALU0(name) VIR_ALU0(name, vir_add_inst, V3D_QPU_A_##name)
|
||||
#define VIR_M_ALU0(name) VIR_ALU0(name, vir_mul_inst, V3D_QPU_M_##name)
|
||||
#define VIR_A_NODST_2(name) VIR_NODST_2(name, vir_add_inst, V3D_QPU_A_##name)
|
||||
#define VIR_M_NODST_2(name) VIR_NODST_2(name, vir_mul_inst, V3D_QPU_M_##name)
|
||||
#define VIR_A_NODST_1(name) VIR_NODST_1(name, vir_add_inst, V3D_QPU_A_##name)
|
||||
#define VIR_M_NODST_1(name) VIR_NODST_1(name, vir_mul_inst, V3D_QPU_M_##name)
|
||||
|
||||
VIR_A_ALU2(FADD)
|
||||
VIR_A_ALU2(VFPACK)
|
||||
VIR_A_ALU2(FSUB)
|
||||
VIR_A_ALU2(FMIN)
|
||||
VIR_A_ALU2(FMAX)
|
||||
|
||||
VIR_A_ALU2(ADD)
|
||||
VIR_A_ALU2(SUB)
|
||||
VIR_A_ALU2(SHL)
|
||||
VIR_A_ALU2(SHR)
|
||||
VIR_A_ALU2(ASR)
|
||||
VIR_A_ALU2(ROR)
|
||||
VIR_A_ALU2(MIN)
|
||||
VIR_A_ALU2(MAX)
|
||||
VIR_A_ALU2(UMIN)
|
||||
VIR_A_ALU2(UMAX)
|
||||
VIR_A_ALU2(AND)
|
||||
VIR_A_ALU2(OR)
|
||||
VIR_A_ALU2(XOR)
|
||||
VIR_A_ALU2(VADD)
|
||||
VIR_A_ALU2(VSUB)
|
||||
VIR_A_ALU1(NOT)
|
||||
VIR_A_ALU1(NEG)
|
||||
VIR_A_ALU1(FLAPUSH)
|
||||
VIR_A_ALU1(FLBPUSH)
|
||||
VIR_A_ALU1(FLBPOP)
|
||||
VIR_A_ALU1(SETMSF)
|
||||
VIR_A_ALU1(SETREVF)
|
||||
VIR_A_ALU1(TIDX)
|
||||
VIR_A_ALU1(EIDX)
|
||||
|
||||
VIR_A_ALU0(FXCD)
|
||||
VIR_A_ALU0(XCD)
|
||||
VIR_A_ALU0(FYCD)
|
||||
VIR_A_ALU0(YCD)
|
||||
VIR_A_ALU0(MSF)
|
||||
VIR_A_ALU0(REVF)
|
||||
VIR_A_NODST_1(VPMSETUP)
|
||||
VIR_A_ALU2(FCMP)
|
||||
VIR_A_ALU2(VFMAX)
|
||||
|
||||
VIR_A_ALU1(FROUND)
|
||||
VIR_A_ALU1(FTOIN)
|
||||
VIR_A_ALU1(FTRUNC)
|
||||
VIR_A_ALU1(FTOIZ)
|
||||
VIR_A_ALU1(FFLOOR)
|
||||
VIR_A_ALU1(FTOUZ)
|
||||
VIR_A_ALU1(FCEIL)
|
||||
VIR_A_ALU1(FTOC)
|
||||
|
||||
VIR_A_ALU1(FDX)
|
||||
VIR_A_ALU1(FDY)
|
||||
|
||||
VIR_A_ALU1(ITOF)
|
||||
VIR_A_ALU1(CLZ)
|
||||
VIR_A_ALU1(UTOF)
|
||||
|
||||
VIR_M_ALU2(UMUL24)
|
||||
VIR_M_ALU2(FMUL)
|
||||
VIR_M_ALU2(SMUL24)
|
||||
VIR_M_NODST_2(MULTOP)
|
||||
|
||||
VIR_M_ALU1(MOV)
|
||||
VIR_M_ALU1(FMOV)
|
||||
|
||||
static inline struct qinst *
|
||||
vir_MOV_cond(struct v3d_compile *c, enum v3d_qpu_cond cond,
|
||||
struct qreg dest, struct qreg src)
|
||||
{
|
||||
struct qinst *mov = vir_MOV_dest(c, dest, src);
|
||||
vir_set_cond(mov, cond);
|
||||
return mov;
|
||||
}
|
||||
|
||||
static inline struct qreg
|
||||
vir_SEL(struct v3d_compile *c, enum v3d_qpu_cond cond,
|
||||
struct qreg src0, struct qreg src1)
|
||||
{
|
||||
struct qreg t = vir_get_temp(c);
|
||||
vir_MOV_dest(c, t, src1);
|
||||
vir_MOV_cond(c, cond, t, src0);
|
||||
return t;
|
||||
}
|
||||
|
||||
static inline void
|
||||
vir_VPM_WRITE(struct v3d_compile *c, struct qreg val)
|
||||
{
|
||||
vir_MOV_dest(c, vir_reg(QFILE_MAGIC, V3D_QPU_WADDR_VPM), val);
|
||||
}
|
||||
|
||||
static inline struct qinst *
|
||||
vir_NOP(struct v3d_compile *c)
|
||||
{
|
||||
return vir_emit_nondef(c, vir_add_inst(V3D_QPU_A_NOP,
|
||||
c->undef, c->undef, c->undef));
|
||||
}
|
||||
/*
|
||||
static inline struct qreg
|
||||
vir_LOAD_IMM(struct v3d_compile *c, uint32_t val)
|
||||
{
|
||||
return vir_emit_def(c, vir_inst(QOP_LOAD_IMM, c->undef,
|
||||
vir_reg(QFILE_LOAD_IMM, val), c->undef));
|
||||
}
|
||||
|
||||
static inline struct qreg
|
||||
vir_LOAD_IMM_U2(struct v3d_compile *c, uint32_t val)
|
||||
{
|
||||
return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_U2, c->undef,
|
||||
vir_reg(QFILE_LOAD_IMM, val),
|
||||
c->undef));
|
||||
}
|
||||
static inline struct qreg
|
||||
vir_LOAD_IMM_I2(struct v3d_compile *c, uint32_t val)
|
||||
{
|
||||
return vir_emit_def(c, vir_inst(QOP_LOAD_IMM_I2, c->undef,
|
||||
vir_reg(QFILE_LOAD_IMM, val),
|
||||
c->undef));
|
||||
}
|
||||
*/
|
||||
|
||||
static inline struct qinst *
|
||||
vir_BRANCH(struct v3d_compile *c, enum v3d_qpu_cond cond)
|
||||
{
|
||||
/* The actual uniform_data value will be set at scheduling time */
|
||||
return vir_emit_nondef(c, vir_branch_inst(cond, vir_uniform_ui(c, 0)));
|
||||
}
|
||||
|
||||
#define vir_for_each_block(block, c) \
|
||||
list_for_each_entry(struct qblock, block, &c->blocks, link)
|
||||
|
||||
#define vir_for_each_block_rev(block, c) \
|
||||
list_for_each_entry_rev(struct qblock, block, &c->blocks, link)
|
||||
|
||||
/* Loop over the non-NULL members of the successors array. */
|
||||
#define vir_for_each_successor(succ, block) \
|
||||
for (struct qblock *succ = block->successors[0]; \
|
||||
succ != NULL; \
|
||||
succ = (succ == block->successors[1] ? NULL : \
|
||||
block->successors[1]))
|
||||
|
||||
#define vir_for_each_inst(inst, block) \
|
||||
list_for_each_entry(struct qinst, inst, &block->instructions, link)
|
||||
|
||||
#define vir_for_each_inst_rev(inst, block) \
|
||||
list_for_each_entry_rev(struct qinst, inst, &block->instructions, link)
|
||||
|
||||
#define vir_for_each_inst_safe(inst, block) \
|
||||
list_for_each_entry_safe(struct qinst, inst, &block->instructions, link)
|
||||
|
||||
#define vir_for_each_inst_inorder(inst, c) \
|
||||
vir_for_each_block(_block, c) \
|
||||
vir_for_each_inst(inst, _block)
|
||||
|
||||
#endif /* V3D_COMPILER_H */
|
Reference in New Issue
Block a user