add GL_TEXTURE_CUBE_MAP_ARB to _mesa_max_texture_levels(), reordered some comments

This commit is contained in:
Brian Paul
2004-01-11 16:21:13 +00:00
parent 4dd4ac3fc0
commit add9f2168a

View File

@@ -1,19 +1,8 @@
/**
* \file teximage.c
* Texture images manipulation functions.
*
* \note Mesa's native texture data type is GLchan. Native formats are
* GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and
* GL_COLOR_INDEX.
*
* \note Device drivers are free to implement any internal format they want.
*/
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.0
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,6 +23,18 @@
*/
/**
* \file teximage.c
* Texture images manipulation functions.
*
* \note Mesa's native texture data type is GLchan. Native formats are
* GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA, and
* GL_COLOR_INDEX.
*
* \note Device drivers are free to implement any internal format they want.
*/
#include "glheader.h"
#include "context.h"
#include "convolve.h"
@@ -804,6 +805,7 @@ _mesa_max_texture_levels(GLcontext *ctx, GLenum target)
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_ARB:
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
return ctx->Const.MaxCubeTextureLevels;
break;