broadcom/compiler: add a couple of shader key helpers

Our shader key includes a void pointer that we can't just memcmp,
so add helpers that allow us toget the 'static' portion and size
of a key. We will use this to fix up the shader cache in v3d in
a later patch.

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25418>
This commit is contained in:
Iago Toral Quiroga
2023-09-26 09:15:17 +01:00
committed by Marge Bot
parent ccd3e68146
commit adc63d2503

View File

@@ -392,8 +392,29 @@ static inline uint8_t v3d_slot_get_component(struct v3d_varying_slot slot)
return slot.slot_and_component & 3;
}
/* Given a v3d_key start address, skips over the 'void *'
* shader_state pointer to get the 'static' portion of the
* key.
*/
static inline uint8_t *
v3d_key_static_addr(const void *key_addr)
{
return ((uint8_t *)key_addr) + sizeof(void*);
}
/* Returns the size of the key adjusted to the static
* portion.
*/
static inline uint32_t
v3d_key_static_size(uint32_t key_size)
{
return key_size - sizeof(void *);
}
struct v3d_key {
/* Keep this field first */
void *shader_state;
struct {
uint8_t swizzle[4];
} tex[V3D_MAX_TEXTURE_SAMPLERS];